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Adam Millard - The Architect of Games
Adam Millard - The Architect of Games

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EARLY ACCESS The Forbidden Fun of Breaking Games

Check out Quinn's Quest: https://www.youtube.com/@Quinns_Quest

There's nothing more satisfying in videogames than a big fun power fantasy - what could compare to the awesome feeling of crushing your enemies in style and becoming master of all you survey?... But if power fantasies are so simple, then why do so many games suck at creating them?

This is a mystery that The Architect has been pondering for some time, and it was only until they unexpectedly stumbled on one of gaming's greatest power fantasies contained within a humble card game that things finally started to make sense. The feeling of power in games doesn't come from violence or from spectacle, but from a feeling of control, and there's no better way to feel in control than to break a game wide open.

EARLY ACCESS The Forbidden Fun of Breaking Games EARLY ACCESS The Forbidden Fun of Breaking Games

Comments

I just started Tears of the Kingdom and it's a perfect example of this. That game was literally made to be broken.

KevinHelpUs (on YouTube!)

seeing u solo that bile titan at the end made the point of the video utterly clear in the most enjoyable way

aaah!


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