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Adam Millard - The Architect of Games
Adam Millard - The Architect of Games

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EARLY ACCESS - Why Atomic Heart Fails To Live Up To Its Inspiration

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Atomic Heart and Bioshock are two games that are inexorably linked across time, one established many genre conventions we still use to this day and defined an entire era of gaming, the other feels compelled to replicate and improve upon as much of Bioshock's success as possible, but somehow misses what made it's inspiration so cherished - what gives? How could Atomic Heart, a game with such clear reverence for Bioshock, not understand what made Bioshock great? Well, the answer lies in the ever-tricky to understand Metagame.

The Architect has had to plunder multiple dystopias, command vast armies and even scrabble through a few fourth walls in order to truly understand what makes Metagames so special and also what makes them so tricky to get right. Maybe, the success of a metagame lies not in how complex it is, or even how balanced it is, but in how it makes us think, and how fun it is to figure out?

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You Saw: 

Atomic Heart- 2023

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Neon White - 2022

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Prey - 2017

Surviving Mars - 2018

Cities Skylines - 2015

Oxygen Not Included - 2017

Path of Exile - 2013

Enter The Gungeon - 2016

Hades - 2020

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Hitman 3 - 2021

Evolve - 2015

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Hi-Fi Rush - 2023

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EARLY ACCESS - Why Atomic Heart Fails To Live Up To Its Inspiration EARLY ACCESS - Why Atomic Heart Fails To Live Up To Its Inspiration

Comments

adam whenever you say sth along the lines of "[...] i dont know what i'm doing in this game" in your videos, something inside of me dies because you sum up mechanisms and intentions of developer in such a concise and structured way that i would never be able to replicate and hence making me feel like i dont know nothing about anything in a game :D (somewhat true) jokes aside, good video! :)

Constantin Amend


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