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Adam Millard - The Architect of Games
Adam Millard - The Architect of Games

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EARLY ACCESS: How Bad Balance Can Be A Good Thing

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Balance in videogames is a tricky thing, no-one can ever seem to get it quite right. From AAA studios to tiny indie games, you'll always find someone complaining about a game's balance, and in particular, about how something is probably overpowered. It's a tale as old as time! But are overpowered strategies really as bad as we've been led to believe?   

The Architect doesn't think so - sure, something being overpowered can suck, but by fiddling with the power levels of various ingame options, developers can also spice up their games in several really interesting ways that we don't tend to talk about, all it's going to take to prove it is braving some of gaming's most overpowered obstacles ever.

EARLY ACCESS: How Bad Balance Can Be A Good Thing EARLY ACCESS: How Bad Balance Can Be A Good Thing

Comments

I would NEVER do something like that nuh uh not in a million years

Adam Millard - The Architect of Games

I see we're flipping the Sifu and weakness video on its head

The_JPhantom


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