Check out classics of game! https://www.youtube.com/user/ClassicsOfGame
Balance in videogames is a tricky thing, no-one can ever seem to get it quite right. From AAA studios to tiny indie games, you'll always find someone complaining about a game's balance, and in particular, about how something is probably overpowered. It's a tale as old as time! But are overpowered strategies really as bad as we've been led to believe?
The Architect doesn't think so - sure, something being overpowered can suck, but by fiddling with the power levels of various ingame options, developers can also spice up their games in several really interesting ways that we don't tend to talk about, all it's going to take to prove it is braving some of gaming's most overpowered obstacles ever.
Adam Millard - The Architect of Games
2022-07-20 22:07:41 +0000 UTCThe_JPhantom
2022-07-20 19:17:17 +0000 UTC