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Adam Millard - The Architect of Games
Adam Millard - The Architect of Games

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What Makes a Great Deckbuilder?

Sorry for the late upload time on this one, there's some fairly GPU-intensive segments in this video and the encode failed a few times!

Deckbuilders are the future - from humble beginnings as ugly but  promising rougelikes, they've grown to encompass every genre in a  million different ways with no sign of stopping. From classic hits like  Slay The Spire, to brand new kids on the scene like One Step From Eden  and Monster Train, deckbuilders are going from strength to strength, and  The Architect has been playing a LOT of them.  

But what make a good deckbuilder? What separates one that's fun enough  to give you hundreds of hours of experimentation from one that bores you  after your first few runs - particularly when they all use the same  mechanics? Well, the answer is pretty simple, and it comes in the form  of the trifecta that is Identity, Synergy, and Strategy. What does that  mean? Watch to find out.  

Here's Tom's Youtube Channel:  https://www.youtube.com/channel/UC5rUMdCFWPXYs9e8PBLzq5g  

You Saw:  

Dream Quest -2014

Spelunky- 2008 

Magic The Gathering: Arena- 2018 

Dominion- 2008 

Star Realms- 2013 

Slay The Spire- 2017 

Monster Train- 2020 

One Step From Eden- 2020 

Gwent: Thronebreaker- 2018 

Ratropolis- 2019 

Steamworld Quest- 2019 

Signs of the Sojourner- 2020 

Griftlands- Early Access

 Overdungeon- 2019 

Nowhere Prophet- 2019 

Hearthstone Battlegrounds - Early Access 

Dicey Dungeons- 2019 

Ascension Deckbuilder: 2010 

Journey: 2012 

What Makes a Great Deckbuilder? What Makes a Great Deckbuilder?

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