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Adam Millard - The Architect of Games
Adam Millard - The Architect of Games

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In Defence Of Randomness

RNG is a big sore spot for gamers everywhere, it doesn't feel great, takes away control, and can be seen as a quick and easy way to get out of making levels yourself - but Randomness is actually crucial to many of our favourite genres.

The Architect might have a cough (FOR NORMAL REASONS PROBABLY) but that's not going to stop them from getting to the bottom of how the oft-misunderstood art of creating chaos can make games more fun, tactical, and even more balanced!

A Good Enough Summary of Kingdom Hearts: https://www.youtube.com/watch?v=tjiHufVEc7g&t=1s

Geoff Engelstein's Randomness and Uncertainty in boardgames talk: https://www.gdcvault.com/play/1024920/Board-Game-Design-Day-White

You Saw:

Monopoly Plus- 2014

Spelunky- 2008

Minecraft- 2012

Don't starve- 2012

Rimworld- 2018

Dicey Dungeons- 2019

Overwatch- 2017

Super Smash Bros Brawl- 2008

Grim Dawn- 2016

Slay The Spire- 2019

Civilization 6- 2016

Disco Elysium- 2019

Project Winter- 2019

Into The Breach- 2018

One Step From Eden- 2020

Dota 2- 2013

Xcom: Chimera Squad- 2020

Magic Arena- 2018

Armello- 2015

Guild Wars 2- 2012

Borderlands 3- 2019

Borderlands 2- 2012

Apex Legends- 2019

Eternal Card Game- 2019

Cube World- 2019

Factorio- (Early Access)

Northgard- 2017

Thea 2: The Shattering - 2018

Subnautica- 2018

Terraria- 2011

Endless Space 2- 2017

Chess- 6th century AD

Poker Night at the Inventory 2- 2010

Warframe- 2013

Darkest Dungeon- 2016

Pokemon Platinum -2008

Divinity Original Sin 2- 2017

A Hat in Time- 2017

In Defence Of Randomness In Defence Of Randomness

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