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Adam Millard - The Architect of Games
Adam Millard - The Architect of Games

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How Gameplay Loops Keep You Playing

Check out Errant Signal: https://t.co/57JMC0IPXm?amp=1

Also I lied, you folks don't need a link to my Patreon, sike!

The Architect isn't the only person out there with a steadily growing backlog of games that's impossible to ever finish- and despite that, they still go back to the same old games time and time again, but what makes a game compelling, and what makes us get bored of a title long before we've finished it?

The answer, is gameplay loops, a foundational game design trick designed to keep you playing for longer, but that's not always a good thing.

You Saw: 

Starcraft 2 - 2010

Frostpunk- 2018

Astroneer- 2019

Grim Dawn- 2016

Deus Ex: Mankind Divided- 2016

Steamworld Dig 2- 2017

Transistor- 2014

Hades- Early Access

Destiny 2- 2017

Steamworld Quest- 2019

Wandersong- 2018

Pyre- 2017

Super Mario 64- 1996

Doom- 1993

DOOM- 2016

New Super Luigi Bros U- 2014

A Hat in Time- 2017

Jamestown- 2011

Furi- 2016

Bayonetta- 2009

Total Warhammer 2- 2017

Final Fantasy 6- 1996

Dark SOuls- 2012

Sunless Skies- 2019

The Hex- 2018

Far Cry 3- 2012

The Lenged of Zelda: Breath of the Wild- 2016

Far Cry 5- 2018

Super Paper Mario- 2007

Pokemon Ultra Sun- 2017

Pokemon Fire Red- 2004

Pikmin- 2001

Factorio- Early Access (technically)

Devil Daggers- 2016

Bad Rats- 2007

Clash Royale- 2016

Candy Crush- 2012

Bejeweled 3- 2010

Sonic Adventure 2- 2001

Rimworld- 2016

Her Story- 2016

Ai War 2- 2019

How Gameplay Loops Keep You Playing How Gameplay Loops Keep You Playing

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