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Adam Millard - The Architect of Games
Adam Millard - The Architect of Games

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Rediscovering the joy of Exploration

The biggest gaming trend of the 2010's was undoubtedly the idea of an open, explorable world- but for all the games which jumped on the bandwagon- not all of them pulled it off well.

Now that open worlds are falling out of favour, The Architect dives into a bit of gaming history to find out where the fun of exploration really comes from- all whilst trying not to mention dark souls.

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You Saw:

Dota underlords (early access)

SUPERHOT- 2016

Steamworld Quest- 2019

World of Warcraft-2004

Astroneer- 2017

Far Cry 5- 2017

No Man's Sky- 2016

The Elder Scrolls V: Skyrim- 2011

Assasin's Creed Oddyssey- 2019

The Legend of Zelda- 1986

Metroid- 1986

Destiny 2- 2017

Remnant from the ashes- 2019

Minecraft- 2011

Dark Souls- 2012

Metroid Prime- 2002

GTA 5- 2013

Sunless Skies- 2019

Subnautica- 2018

Outer Wilds- 2019

Terraria- 2011

Super Mario Sunshine- 2002

Hollow Knight- 2017

Super Metriod- 1994

Toki Tori 2- 2013

Guacamelee 2-2018

Grow Up- 2016

Batman Arkham City- 2011

Guild Wars 2- 2012

The Legend of Zelda: Breath of the Wild- 2017

Deus Ex: Mankind Divided- 2017

Batman: Arkham Asylum- 2009

Bioshock- 2007

Hellblade: Senua's Sacrifice- 2018

Unrailed!- Early Access

Rediscovering the joy of Exploration Rediscovering the joy of Exploration

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