No, I mean they look familiar but these are different, these are actions not idles, and there's a lot more of these that needed animating than idles. These as you probably guessed are active movements, running, walking, climbing, jumping etc. and they were something I became somewhat obsessed with. Trying to find that balance between effective game animation and high quality movie animation, if you can't tell, I didn't find it with these. But, these tests did lead me in the right direction (eventually... after a few detours).