NPC Combat Animations \ ForMod Install Files
Added 2023-12-06 18:20:19 +0000 UTC-12.13
Okay, I'm a fool . Previously, the GreatSword animation were not fully modified, resulting in game crashes. I don't think this will happen again.
Adjusted the probability and distance judgment of NPC's first attack. This time, the NPC needs to be closer to the target to start attacking (I don't want them to fight with the air) - .-!
-12. 11
-There are some errors in NPC's greatsword animation in the game. (Some parameters in the animation file are in the wrong format). Fixed.
guys, I'm back。I left for two months due to some reasons。I have been feeling very anxious in the past because there is still a lot of content to be produced in my animation。
updata:
I made some combat animations for NPC,More NPC animations will be produced in the future。Some attacks come with special effects, such as bleeding out, dizziness, slower movement,Of course, there are also special stagger animations. (about the stagger animations, we need more interesting stagger animations, and I will create more).
mh-katana ,yamato ,spear - I removed the calculation related to mana 。All special spells require actors to hold down the s Hotkey and press the power attack Hotkey while standing to cast them. For example, the dark knight stance of yamato and the dragon stance of the spear. but mh-katana. You need to use some power attack and hit enemies to increase the blade energy level (Have I already made changes before??? = .= i gess i lost my memory) .
finally . I created the formod installation file. Now, except for the new NPC animation, all other animations can only be used by player actors。 the new NPC animation .You can choose the default set, All NPC use it , or only your followers。
And , I can't remember any changes left.... Next, I need to make Yamato Spear and other special weapons for NPCs to use, but my first priority is to find a way for NPCs to equip these weapons。
There are still many things that need to be done. Thank you very much for your support!!
Comments
So di i have to download the weapons from the other patreon posts for this to work?
Jewel Cartier
2024-10-21 04:13:41 +0000 UTCI love these animations
MrSkarred
2024-10-02 14:21:30 +0000 UTCis this pre-patched for scar?
hargas
2024-06-15 19:27:38 +0000 UTCHey, I tried to translate “Anchor spell for MCO.esp” and got “?” I've been trying to translate “Anchor spell for MCO.esp”, but all I get is “? Can you give me the English version?
Masashi YASUDA
2024-05-28 14:02:03 +0000 UTChello mate , just discovered your work , is the animation works for NPC only or we can use it aswell ?
PYRRMD
2024-05-03 11:38:55 +0000 UTCAmazing works. When I bring spears in your mods and try to sprint, pov becomes to low(almost nearby knees of my character.) Can you fix it?
kalisans
2024-03-03 06:29:58 +0000 UTCblocks appear with the skill effects any fixes?
Boom Subere
2024-02-29 18:04:33 +0000 UTCDo we need the old part 2 for this one or?
Darnassian Nightsaber
2024-02-19 15:04:59 +0000 UTCI have issues with demon's hairs that gets stuck without any moving: any solution for that?
dario di martino
2024-02-01 11:34:12 +0000 UTCHi when I equip the yamato it still play the normal 1m animation. I have all requirement install
okok1234
2024-01-25 07:43:27 +0000 UTCSometimes a large red block texture will appear and the Battleaxe attack action sometimes doesn't hurt. By th way, I'm glad you can come back.
weky
2024-01-24 13:12:20 +0000 UTCIs it possible to use the mods with MCO Stance?
San San
2024-01-21 17:57:01 +0000 UTCit would be nice if the movesets could also only be enabled for bosses. I believe there is a setting in the ck to label npcs as bosses. otherwise its possible to use the trueHud system
hargas
2024-01-20 17:12:51 +0000 UTCwow, really impressive. does this function as a combat overhaul in and of itself, or is it still reccomended to pair it with something like rogues and raiders? It would also be nice if the special attacks were not parriable, akin to sekiro danger attacks, as im assuming this is building ontop of valhalla since everyone is using it nowadays. valhalla comes with a behaviour or skse based parry so it is very responsive.
hargas
2024-01-20 17:08:04 +0000 UTCdo i need to install anchor animation 1.2.62 and anchor animation v2 after install this mod?
Irfan Arif
2024-01-20 09:25:39 +0000 UTCAlso new patreon here! Love your work and was wondering if you could only get the npc animations if possible? Or do i have to manually edit the files?
AmenitySE
2024-01-16 18:30:02 +0000 UTCsame problem
iron dog
2024-01-09 12:31:15 +0000 UTCHave you managed to find what did this yet?
Petra Pox
2024-01-01 16:11:05 +0000 UTCThe FOMOD installer will give options for both.
Tim
2023-12-25 21:25:41 +0000 UTCGreat animations! Does anyone else get a persistent pulsing/shake effect with the sword and shield formations? I think it may be the same effect as when you're poisoned. I can't figure out what could be causing it. Thanks!
Tim
2023-12-25 21:25:09 +0000 UTCNew patreon here, downloading this mod will give me the movesets as a player and also the npcs or do I need to download another moveset for myself?
Luna Radke
2023-12-24 04:36:39 +0000 UTCthere is a condition some animations that goes by the name Anchor spell for Mco but what does it add?
Shiraisan
2023-12-23 16:47:27 +0000 UTCdoes the Yamato katana come with a scabbard? cause it doesn't show when I use it
TheGreatOneKauai
2023-12-23 11:22:54 +0000 UTCi have a problem where yamato sheath has no sound, but older versions do
Lucas Auditore
2023-12-23 09:35:37 +0000 UTCThis has made the combat in my game so much better, Im not sure what attack but during certain magic effects a giant buggy looking red square appears from npcs. I'll give a more accurate description on what attack in a sec
srd1386
2023-12-15 21:22:06 +0000 UTCnot tested after 12.13 fix
Illia Illia
2023-12-14 13:49:50 +0000 UTCi want to dl but was this ever fixed
Jamill Williams
2023-12-13 19:07:36 +0000 UTCThe stagger animation function I created is included in the Animation Magic ESP. I use magic to add scripts to the target, and if the target is attacked in the future, it will trigger the stagger animation I want to use.I use magic to add scripts to the target, and if the target is attacked in the future, it will trigger the stagger animation I want to use. This is a clumsy approach, but it can work correctly in any situation
Anchor
2023-12-12 18:32:40 +0000 UTCWhich Stagger mod are you using? I love the way your character reacts to each attack and is thrown backwards!
Ken San
2023-12-11 17:59:31 +0000 UTCStill having the crash when 2h sword bandit performs power attack
Illia Illia
2023-12-11 13:15:33 +0000 UTCDoes anyone still have crashes after today's fix?
Illia Illia
2023-12-11 13:04:36 +0000 UTCBecause some of my animation parameters are incorrect, they have been fixed,
Anchor
2023-12-10 17:38:14 +0000 UTCBecause some of my animation parameters are incorrect, they have been fixed,
Anchor
2023-12-10 17:38:07 +0000 UTCI know this stagger mod, and I've been wanting to try using it. I think I'll give it a try in the next few days
Anchor
2023-12-10 17:32:27 +0000 UTCawesome works! but there is CTD of npc scar
david cho
2023-12-09 05:03:54 +0000 UTCgame crashes when NPC with 2h sword doing a power attack. SCAR related crash
Illia Illia
2023-12-08 19:30:12 +0000 UTCThis is amazing!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Daniel Shehovsov
2023-12-07 23:26:49 +0000 UTCNice
gameboyOscar
2023-12-07 20:30:28 +0000 UTCHello Anchor, when will you make compatibility stagger with Maxsu Modern Stagger Lock?
Tuan Anh Nguyen Duy
2023-12-07 11:59:57 +0000 UTCAwesome animation, can't wait to see them in action. Quality work, as always.
Anreme
2023-12-07 01:03:39 +0000 UTCthank you!
MomsCreditCard
2023-12-06 18:34:49 +0000 UTC