XaiJu
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Yamato Run\Walk Animations

Added run\walk animation to yamato. fixed the issue of leg twitching when stopping exercise. The motion animation of the spear has also been fixed。


Replaced all weapon tail vfx files


The motion animation of the spear has also been fixed


I need to start making animations of shields and swords. So, see you next time my friends。

Yamato Run\Walk Animations

Comments

is there a way i can put the sword in my side instead holding it when im not in combat?

Khito

please fix 32bit

Lucas Auditore

Same here, anyone know how to fix? Or just gotta wait till next update hopefully? :D

Altair

6001 You can fix it by using this tool 「chkWideChrFileName」 6001 is a problem that occurs when there are multibyte characters inside This tool detects multibyte characters, so Then just delete it or rename it. Of course, please do not do anything even if DDS or ESP are detected.

きー まっ

Some of the animations do wonky things to my character. Walking froward or backwards with the spear removes my pants, and the same thing happens on some of the power attacks of yamato. I have no idea what could be causing this? I made a Clip of it: https://youtu.be/5shja9z91VY?si=d8qkm-OHJVCbr1kg

Chris Bucklin

Fixed it for me, thanks.

CaTaNaKaTz

sprint animation이 적용 되나요? 전 안됨

저도요

Same

Joubignax Evolved

NEMESIS SAYS 1H STRAFE LEFT IS IN 32BIT

Brave Reprove

I just noticed this too.

Raikage

Sadly I'm already using OAR, but no changes. Concerning your bow problem, there's actually a fix I found in another old anchor post. Basically you go to the "anchor fist.ini" file in SKSE folder and change all the "arrowshoot" values from "CAST RIGHT" to "CAST" (I think there's 3 of them like that). That solved it for me. Hope it helps

Pedrovski

I'm having issues with the yamato weapon, I seem to be attacking but the weapon isn't being unsheathed, any Ideas what I can do about this?

All I need now is an amazing block animation to go along with this style.

Raikage

Nemesis got error6001 No mapping for the Unicode character exists in the target multi-byte code page. any solution?

Jerry H

For me, the bow ranger animation does not deal damage to enemies. I don't know if I need arrows equipped for it to work or what.

CaTaNaKaTz

Yeah I have this too, didn't realise it.

CaTaNaKaTz

Fist ranger does not work for you? You should try using Open Animation Replacer and disabled DAR and test it on a new save. See if that helps.

CaTaNaKaTz

edit, same as above

victor miles

Yea I confirm it

Vergilius

Hi! Nemesis is mentioning of a 32-bit hkx file warning on the animation data\meshes\character\animations\DynamicAnimationReplacer\_CustomCondtions\999999993\1hm_runstrafeleft.hkx for SE which didn't happen in last version before :'D. Hope it can be fixed!

Amazing! Are you going to add a custom block animation as well? =)

Pedrovski

this probably contains everything as a bundle, hopefully i can now use Fist animations, haven't been able to use it properly since a few updates ago. Edit: I still cant trigger anything else aside from the regular backstep bow animation. It has been going on since after v1.2.6.7. I've noticed that if i swap the old fist animations in the new DAR folders, it works somehow. So it must have been some change in a condition somewhere.

Pedrovski

Wait, the file size is 100MB. Do I install this animations or replace it with the Yamato V2 Remake Animation? Edit: 1. I've uninstalled the Yamato V2 Remake and installed this one instead. Running animations are working. 2. When using your MH Katana while doing combos after awhile, sheating the sword makes my character invisible and I don't know how to fix it. The only solution as of now is save after being invis, and restart the game. That's all for now, thank you Anchor. Keep up the good work.

CaTaNaKaTz


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