Animations Requirements List
Added 2023-07-16 09:39:07 +0000 UTC**This list of requirements applies to the work of most animation authors**
---------------------------------------------------------
-Nemesis https://www.nexusmods.com/skyrimspecialedition/mods/60033
Animation tools, needless to say, we all use this.
--------------------------------------------------
-MCO
https://www.skyrim-guild.com/mods/attack
It is an animation system, and only after installing it can animation start working
----------------------------------------------------------------------------------
DAR \ Dynamic Animation Replacer https://www.nexusmods.com/skyrimspecialedition/mods/33746
A plugin for managing animations, which allows us to set when some animations start working. (For animations managed by DAR, when the animation conditions are set to the same, the larger the number of folder names, the higher the priority for the animations in the folder to work。If some of your animations are not working, you should check if the folder name and the number size are what you need)
----------------------------------------------------------------------
Amr \ Animation Motion Revolution https://www.nexusmods.com/skyrimspecialedition/mods/50258
Control the movement value of the animation. Just install it。
---------------------------------------------------------------------------------
Payload Interpreter https://www.nexusmods.com/skyrimspecialedition/mods/65089
Animation release spells require it. If your animation does not release spells, only animations, you need to check if this plugin is installed correctly
-------------------------------------------------------------------------
One Click Power Attack https://www.nexusmods.com/skyrimspecialedition/mods/60878
This plugin allows us to use different buttons for normal attack and power attack, which is very important.
------------------------------------------------------------------------------
dTry's Key Utils https://www.nexusmods.com/skyrimspecialedition/mods/69944
This plugin allows us to attack using different animations while holding down the move button. (w\s\a\d+n.at\p.at ) If the group buttons are not working, then you need to check this plugin。
-----------------------------------------------------------------------------------
Precision https://www.nexusmods.com/skyrimspecialedition/mods/72347
To make the collision of character weapons more realistic, it is recommended to install it.( In fact, some animations require it to have attack events)
------------------------------------------------------------------------------------
SPID \ Spell Perk Item Distributor (SPID) https://www.nexusmods.com/skyrimspecialedition/mods/36869
Automatically add some spells, items, or other items to the actors in the game, my animations need this.
Comments
AIM only
Zack Nova
2024-11-05 12:25:42 +0000 UTCYour animations are amazing! I have one question, are your mod weapons only available through AddItemMenu, or are they scattered around the world?
そらまよ
2024-10-25 12:29:28 +0000 UTCI use 1.5.97.0 with no issues.
Nexus Gun Caster
2024-10-22 09:28:14 +0000 UTCthanks for sharing your works
david cho
2024-10-15 16:11:57 +0000 UTCHello! What version of Skyrim AE do you recommend so I can use your mods?
Cristián Flores
2024-05-17 22:23:37 +0000 UTCThanks for the help.
Dylan Fehr
2024-03-17 11:44:42 +0000 UTCFor those that crash when using fist and unequipping with sword or greatsword, I deleted the weapons for both in SSEEdit and now it doesn't crash. I thought initially that the weapons were supposed to vanish like the daggers (basically Anchor's take on kingsglaive) but apparently not. Kinda odd for unarmed but can live with it as long as it's not crashing.
ThroneOvSeth
2024-03-17 01:04:27 +0000 UTCWhat would cause the bow, greatsword, and sword to not vanish when using fist and then crash the game? This has been reported for a very long time now, has this bug been acknowledged?
ThroneOvSeth
2024-03-09 14:23:50 +0000 UTCIf all the prerequisite MODs are installed correctly... In most cases, it is overwritten by an animation with the same condition that has a higher priority. For example, I wanted to use ANCHORSword&SHIELDMotion, but it didn't work at all. I am using OAR, so I used Shift key + O to display the OAR UI, and set the priority of all Motions that were in the top position (in this case, Elden Counter & Elden Rim were the culprits) to be low than ANCHORAnimation. I solved it by lowering it. (RIM has a lot of target range weapons, so ANCHORAnimation is cooler, so I deleted it.) So you may need to change the priority in OAR or delete the MOD that includes Motion that seems to be causing the problem.
PorgAmeya
2024-02-19 07:52:13 +0000 UTCYou must make sense of your load order of these. Put 'Anchor Animation Spell V2.esp' before both of the others, then 'anchorspear.esl' before 'anchor animations spell v2.esp'. I am not sure about the order but this is how you break cyclic rules.
Darnassian Nightsaber
2024-02-17 21:14:41 +0000 UTCWhat version of the game does your mod require? I used it and it doesn't work at all.
Galahads95
2024-01-25 09:19:28 +0000 UTCi have bow rapid combo instaled
bogdan1995hell
2024-01-05 13:08:23 +0000 UTCdoes anyone have this issue that bow doesnt do any damage just sometimes
bogdan1995hell
2024-01-05 13:08:03 +0000 UTCAnchor has a repackage of all his weapon mod. Use that instead of individual weapon pack. That's probably why yours overwriting one another.
Kingofall 92
2023-11-19 19:30:37 +0000 UTCi also ran nemesis
ScorpionZeRo17 Thompson
2023-11-19 18:38:55 +0000 UTCi don't have separate power attack installed, but i do have all other requirements. Also, i downloaded the spear move set and it says. Anchor Animation Spell V2.esp -> anchorspear.esl -> anchor animations spell v2.esp
ScorpionZeRo17 Thompson
2023-11-19 18:38:41 +0000 UTCDid you download all the requirements? I personally like using separate power attack over one click power attack since I play using a controller. Does it mention which mod overwriting one another? Don't forget to run nemesis too.
Kingofall 92
2023-11-19 18:33:06 +0000 UTCIt keeps saying Plugins not sorted because of cyclic rules
ScorpionZeRo17 Thompson
2023-11-19 18:26:10 +0000 UTCPlease teach me how you got it work, i got discord or you can explain it here please
ScorpionZeRo17 Thompson
2023-11-19 18:25:46 +0000 UTCI use vortex.
Kingofall 92
2023-11-19 17:55:36 +0000 UTCYo do you use vortex or mo2?
ScorpionZeRo17 Thompson
2023-11-19 17:47:06 +0000 UTCThanks yall
Kingofall 92
2023-11-19 17:43:34 +0000 UTCYes, anything that works with DAR will work with OAR
Nsimundele Matteo
2023-11-19 13:18:50 +0000 UTCOar apparently has backwards compatibility with dar
Sun
2023-11-03 03:30:57 +0000 UTCit does work :)
Kingofall 92
2023-10-31 21:25:00 +0000 UTCwill this work with Open Animation Replacer?
Kingofall 92
2023-10-31 17:26:47 +0000 UTChttps://www.nexusmods.com/skyrimspecialedition/mods/83383 this fixed it for me
Wyatt Corrigan
2023-09-30 18:28:30 +0000 UTCEver figure this out man?
George Crowcroft
2023-09-19 23:54:31 +0000 UTCBoth work but separate power attack is a problem since the new sheath button doesn't have the surrender feature. So One Click Power Attack is a safer option.
N3GROMANCIEN
2023-08-31 22:10:13 +0000 UTCHaving trouble with directional power attack, any clue? (w\s\a\d+n.at\p.at ) Seems to be MCO version issue. Which version do you use / recommend guys?
N3GROMANCIEN
2023-08-24 01:53:29 +0000 UTCDo we need One Click Power Attack specifically or can we use Separate power Attack's??
Cunning Vileblood
2023-07-18 15:17:27 +0000 UTCI updated it according to this article and it now works.
human im not
2023-07-16 11:25:48 +0000 UTC