XaiJu
relativisticgame
relativisticgame

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Week 33 progress update

I spent all my time this week working on improving the engine’s C++ code. I introduced a new ECS system that simplifies sharing parameters across the entity tree. This ECS system will be the basis for future changes, in particular around how shader uniforms are set.

This work is overdue. I have coped with my engine's deficiencies in the past months and relied on hacks just to get the demos out of the door. However, it is now time to fix at least the key issues. This will make my life easier in the months to come.


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