XaiJu
WhiskyTangoFox
WhiskyTangoFox

patreon


DevBlog 6.5: Energy Weapons

This is a MAJOR overhaul of the game's energy weapons, with the goal of shifting from universally customizable platforms, to specific weapons classes. Pistols are now pistols. Rifles are now rifles (yes, I know lasers don't need rifling, but w/e), and manual/auto are different base weapons, all with different ammo types. Plasma weapons are now Shotguns class (and only found as shotguns). As for ballistic weapons these "class rules" apply for standard-distribution weapons, with the uniques being allowed to break the rules and cross over. The basic idea is that instead of a single 1-size-fits-all universally customizable approach to energy weapons, I can open up new niches for integrating different modded weapons.

Ammo Types and Weapon Classes

Energy Cell - Laser Pistols

Microfusion Cell - Laser Rifles

Electron Charge Pack - Automatic Lasers (Institute)

Plasma Cartridge - Plasma Shotguns

Fusion Core - Heavy

 

Additionally, energy weapons now use the same Ammo Health system as fusion cores, inspired by Fusion Cells Are Batteries, however it's my own fully-custom implementation.

Values and weights have been adjusted to match the number of shots these now give. There are uniques that change how many shots are consumed, e.g. the Cross Break Action Laser now has a differential ammo drain per shot, instead of taking extra ammo per shot.

The Cryolater now uses ECPs, and the Gamma Gun now uses Energy Cells.

Comments

Gatling gun is still fusion core, and it's distribution hasn't changed

WhiskyTangoFox

I like the concept. Makes sense that laser weapons are a bit slower and more (sniper) rifle like and that plasma weapons act more as a shotgun type. Maybe I have missed it, but the Gattling laser is now an institute weapon and using ECPs or is it removed?

sojus

Lunar Fallout arsenal, it borrows from the same Modders resource you shared last time

WhiskyTangoFox

I can have a look into it. Which gun does have energy cell mag, so I can borrow it from there. Or which mod enables energy cell ammo type and has a world model?

Dead Grem

The only model mismatch right now is the zap gun, which is missing an energy cell mag

WhiskyTangoFox

Great concept! Do you need any modelling with those?

Dead Grem


More Creators