Welcome to the Human Interface Proxy War Augmented Edition—where polished chrome meets cracked concrete and the line between hacker and street-samurai finally blurs. Human Interface: Proxy War – Augmented Edition is more than a facelift: it’s a full neural-rebuild that fuses code and gunfire into one breathless, neon-lit brawl : )

More chrome, more grit, zero downtime—and now a fully-fleshed mind-break mechanic.
Flow like a datastream: the new Six-Step Loop
Startup → System Resources → Initiative Bid → Real-World Phase → OPFOR Ops → Clean-Up.
Refined Cybershock & Digital Warfare
That’s it. The once-separate Cyberwarfare phase is gone; hacking is now an Action any time you have an Action Point to spend. Flip a mag-lock, brick an exosuit, or fry an optic implant without pausing the firefight. Every turn becomes a staccato mix of suppressed bursts and cascading malware.

The Cybershock — humanity, quantified
A single D10 track now measures how far each chrome-stuffed fighter has drifted from baseline sanity:
Levels 1-4 — Baseline: coffee jitters, city noise, you’re fine.
Level 5 — Neural Glitch: a burst of static across the cortex; you’re limited to one Move per activation.
Level 7 — Neural Fatigue: lag spikes in; every test is rolled at Disadvantage.
Level 10 — Neural Overload: immediate Mental test or succumb to Cyberpsychosis, flipping your miniature to the OPFOR’s control until neutralised or hard-reset.
Cybershock rises whenever you overclock a cyberdeck, fail a hostile program save, or squeeze the trigger on smart-linked ordnance one time too many. Desperate? Drop into Autistic Mode, severing all external links and freezing your dial—at the cost of SR income and squad support.
Quick-Hack Arsenal, Refactored
Fifteen signature payloads—Digital Venom (stack Cybershock in bursts), Mind Shockwave (splash mental damage), Panic Protocol (force OPFOR retreat), and more—slot neatly onto a card format that lists AP cost, SR burn, range, and counterplay in plain sight. No lookup tables, just plug-and-play sabotage.

Harder-Hitting Hardware
Clean range bands for every firearm, universal blast templates for grenades, simplified recoil rules, plus weapon mods that actually matter (Smart Munitions, EMP Rounds,Collider Stocks). Firefights feel vicious but predictable—perfect for tactical planning.
Vehicles & Tactical Momentum
Rules for bikes, vans, crawler rigs, and quad-copter gunships drop straight into Real-World actions: acceleration as Move-equivalent, collision dice for smash-throughs, and hijack options for deckers bold enough to jack the autopilot on the fly.

Why Augmented Edition?
Speed: half the bookkeeping, double the interaction.
Theme: hacking feels like an impulse, not a separate mini-game.
Drama: the Cybershock dial is a literal countdown to cyber psychosis.
Grab the new rulebook, jack the feed into your cortex, and sprint into a city where the next dataline or bullet casing might be the thing that tips you over the edge. Proxy War Augmented Edition — faster, meaner, and almost certainly bad for your mental health.
We hope these rules meet your expectations.
Links to:
Human Interface Proxy War Augmented Edition
Human Interface Proxy War Augmented Edition Playing the Game summary
If you have any feedback or suggestions, we kindly encourage you to share them with us. Anything that improves the system will help.
Leave a comment, send a message, or join the Discord community.
Happy reading and playing
UNIT9
Willdesigns
2025-07-24 08:41:46 +0000 UTCRiccardo Caprizzotti
2025-06-29 09:11:53 +0000 UTCRiccardo Caprizzotti
2025-06-21 19:15:49 +0000 UTCKirlian Silvestre
2025-06-20 15:09:58 +0000 UTCKirlian Silvestre
2025-06-20 15:03:21 +0000 UTC