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MirceaKitsune
MirceaKitsune

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Procedural RPG world in GDevelop

The terrain floor generator rewritten in GDevelop. Each piece is its own sprite, I use simple logics to spawn the right one based on which of the 4 corners of each cell meets the matching noise criteria. Very early and doesn't do more as of yet, but it produces good patterns and of course the world is unique each run.

I'm wondering how to draw the cliff walls downward next. I want them to collide with other floors below them which will require some form of tracing. To make matters worse walls have many sprite pieces to represent varying heights, it will be hard to guess which needs to be used where in a consistent way.

Procedural RPG world in GDevelop Procedural RPG world in GDevelop Procedural RPG world in GDevelop

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