I am Admittedly still a tad Burnt out from drawing, BUT I am invested in makin models
Current characters: Nickie, Willow, and Mamma.
Characters Up next: Marquis/Klara, And Gohma!
Fixes Made:
Updated the Back Of Nickie's Hair and Added The Main Body.
Fixes To be done:
-Willow needs A redo on her Head/Typology. Eyes are to apart, and I found Unnecessary loops.
-Willows Hair also Needs A Redo
-Mamma needs the rest of her Hair Merged into a Single Mesh,
-Nickie Needs Her Breasts added, and All 3 characters Need there generals added
Learning Rigify:
Now that I have A Better understanding Of how Bones and Rigs Work in Blender, I will be Studying Blenders Meta rig.
It originally gave me a Massive headache to look at cuz I had no idea how any of it worked, and personally The Bones look all cluttered next to each other and it triggers my OCD.
Do I Understand it now, Yes, does it still look cluttered and gross to me, still Yes. I'll be taking what I've learned to Se how i can Use Rigify on my models to speed up my prosses, and I will be Redoing the custom bones to make things Visually Clean.
The Multiple Bodies:
I'm Still nowhere near ready to be making models for commissions, But I'm happy to say I have a Template Mesh with Clean typology that I can reuse for multiple Characters/ 3d Commissions
As for 3d model Commissions:
I will repeat this more in a Later announcement when the time Comes, But 3d Models Are going to Be my most Expensive Product for Commissions.
Haushagen
2025-07-24 20:07:31 +0000 UTC