POPs are here, and I just made a short video to explain why this changes everything in TouchDesigner. POPs are a brand-new operator family in TouchDesigner that lets you create and manipulate 3D geometry entirely on the GPU. That means massive performance gains and a whole new level of flexibility when working with particles, point clouds, or custom attributes. In this quick video, I walk you through why this shift is such a big deal β not just a new feature, but a rethinking of how we build geometry in TD. If youβve ever hit performance walls with SOPs or struggled to animate large datasets, POPs are going to open up some serious creative possibilities.
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