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Okamirufu Vizualizer
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Audio Reactive Visuals With Touchdesigner: Displacement Noise Instances u/ Particles & UV Map Basics

Hi, In this video, we’ll use instances to create organic shapes in Touchdesigner and learn UV mapping for instancing. Project Files Here 👉 Here

Video Summary:

00:36 Chapter 1: Network Overview
This advanced audio-reactive setup includes multiple references and operators. The Finder tool helps manage expressions and streamline navigation. The network features noise-driven displacement, blob tracking for text visualization, and a particle system using noise coordinates.

10:00 Chapter 2: Instances & Parameters
A box operator is instanced with UV coordinates, acting like particles. Noise parameters adjust movement, and a GPU particle system adds dynamic motion.

21:57 Chapter 3: Post-Processing & Blobs
Luma blur enhances depth, while blob tracking influences a glitchy text effect. An RGB key isolates text, and RGB delay blends elements for a polished output.

26:56 Chapter 4: Audio-Reactive Network
Moises AI separates audio into frequencies for precise modulation. Low frequencies sync noise changes with the beat, while high frequencies modify texture and blob tracking. Camera rotation and particle turbulence are animated for a synchronized, immersive effect.

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Audio Reactive Visuals With Touchdesigner: Displacement Noise Instances u/ Particles & UV Map Basics

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