XaiJu
MinMax3d
MinMax3d

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New goal reached: More animation iterations

This is a bit more technical in terms of my work process, I should explain this one now:

The creation process of my animations is an iterative one. These are usually the main stages to this process:
1. Body animation layout - Mainly rough limb/spine movement.
2. Pacing iterations - Animation timings for layout
3. Body detail iterations - Refining more precise limb/spine movements, as well as smoothing out some rough movements.
4. Finger iterations - Finger animation.
5. Eye/Upper Face iterations - Eye, brow, eyelid and cheek movements.
6. Lip/Lipsync iterations - Mouth/lip movements, usually done after voice clips if there are any.
7. Final pacing iterations - Small changes to animation pacing, usually influenced by voice performance.

Each step is often refined/remade multiple times (hence, iterations) if it isn't up to my standard, especially for the initial layout. I usually don't do this with my body detail and finger animations for long projects, but with this goal reached, I'll do my best to allocate more time into them :D


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