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Nate Mangion
Nate Mangion

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Elyden - a primer

I'm tentatively working on a PDF I hope to make available to anyone interested, detailing the world of Elyden in general. I tend to focus on micro-slave things, and I think it's about time that i show the world in a macro scale, which might show in more detail what Elyden is all about. This is the beginning of that project.

I hope to licence or commission some art to show off some of the more representative regions, creatures and personalities, which will be used in guide.

***

This is the world of Elyden. She exists in the shadow of gods that have long-since abandoned her. Her domains are slowly crumbling, succumbing to pollution and decay. The natural order unravels, though few truly know why. Seemingly ensnared by her own decadence, Elyden has become a world far removed from the beauteous realm that once was. Deserts slowly expand, pushing the boundaries of life ever farther. Seas dwindle. The sun grows dimmer in the sky. With this unravelling of the natural world comes the waxing of the two elemental forces known as the Firmament and the Atramenta – the two halves of creation.

Her wardens, the Two-and-Twenty Demiurges, are forgotten. Once sustained by mortal worship, the Demiurges have mostly fallen dormant and are weak and hidden, forgotten by most. Those who slumber are blights upon both the material landscape and the thoughts of mortals across Elyden. The bodies of these Demiurges are gigantic and fossil-like, though they are far from dead. Though their bodies may appear lifeless, thoughts yet trickle through their minds. The dreams and nightmares of these maddened gods are felt across the world as the mortals continue in their paths to oblivion and self-indulgence. Elyden is now a place corrupted by these nightmares, where small yet steadily growing demesnes fluctuate like rotten dreamscapes of impossible design.

Those Demiurges who still live do so through their own artifice or the whims of those who yet follow them. Bitter at their own fall from grace, they survive in diminished form, decrepit and feeble. They withhold the secrets that madness has not yet consumed, leaving the mortal races to reel in their ignorance. Most have come to detest the mortals, only grudgingly seeking them out due to the restorative effects of their deference. Some Demiurges secretly reward those noble and hard-working mortals who yet worship them with minor secrets in the hopes of increasing their own power.

Above them all, unchallenged throughout the latter millennia of the Fifth-Age, has reigned a single Demiurge: Rachanael the Hungry, the so-called Undying Machine. Under his selfish reign has Elyden been allowed to rot. The cities of the Korachani empire spread like a disease around the [Inner Sea](http://img04.deviantart.net/0f87/i/2015/113/7/8/the_inner_sea_by_vorropohaiah-d5t8quj.jpg), propagating his church and creating more bling followers to sustain him. Farther abroad, distant empires and nations cling to a semblance of culture, though they too are in decline.

Elyden is a land of idiosyncrasies. The art of technarcana offers marvels previously unthinkable even as the Korachani empire fractures to corruption, making such discoveries untenable. Explorers restore contact with descendants of ancient colonies even as the seas slowly retreat, rendering old harbours and ports unusable. Natural resources dwindle, pushing the value of all objects ever higher. Ancient bloodlines - patrician families, merchant houses and royal dynasties - blind themselves to the truth and lose themselves in their last days of decadence before the world or lesser people claim them.

Amid this corruption do the remnants of the Two-and-Twenty mortal races struggle to survive. Some seek solace in ignorance. Others however seek answers to questions unasked, searching cyclopean ruins of distant ages revealed by the rot of the world, hoping to find in catacombs and foundations hints as to where they came from, what their purpose is. Perhaps in such ruins might they find the answer to their survival... or madness.

This is the world of Elyden: a tomb in the making, its end within sight, yet still out of reach.

***

The lands around the Inner Sea reached an industrial age many centuries ago. Wrought iron bridges and chrome steel are a common sight, as are concrete foundations and fortifications and trench defenses, Steam and technarcane engines and machines are common, if not readily available to all classes. Steel-hulled steam-powered ships cross the Inner Sea and distant lands can maintain tentative contact through primitive telegraphy and other more esoteric methods. Single-shot rifles and mortars are the tools of war, as are primitive land-ships and ambulants that crawl across the inhospitable wastes (though trains do not exist).

It is, however, a time of decline and in many cases technology has stalled or diminished since the golden age of the Korachani empire, over a millennia past. Superstition and ceremony take the place of logical thinking in many circles and there exist many idiosyncrasies that in a sane world should not be, Though the nations around the Inner Sea are industrialised, lands farther afield may not be. Technology is a treasured commodity rooted in a xenophobic and imperialistic religious tradition and though trade reaches far it is in many cases a one-way system. Many places, particularly the Surrach in Sammaea and much of far eastern and western lands are less technologically advanced, though that is not to say they are primitive. Many such places have a more pronounced arcane tradition than those around the Inner Sea, which have eschewed the archaic disciplines of the esoteric for the short-term gains of technaracana.

One thing that merchants are not reticent of selling are arms. Rifles, repeater cannons and revolvers are traded with pre-industrial nations without thought, leading to one of the more pronounced idiosyncrasies that are prevalent in Elyden.

***

Elyden’s ancient history is divided into five distinct ages,,referred to as the Five Ages of Mortal Life, and a Mythic Age preceding them. Each age is characterised by certain themes and the transition between ages is generally a major event like a war or major cultural shift. Events in recent centuries such as the independance of Almagest, the Sundering of the Korachani empire and more recent political tensions have led many scholars to believe that we are living in the autumn of the Fifth Age.

What follows is a condensed history of time that readers may be interested in learning. Do be warned though as much of this material is very much unknown to the denizens of Elyden and to know such things is to court madness:

The Age of Myth (the Four Great Acts of Shaping)


The First Age of Mortal Life


The Second Age of Mortal Life


The Third Age of Mortal Life


The Fourth Age of Mortal Life


The Fifth Age of Mortal Life

***

Elyden - a primer

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