XaiJu
BondsDefiled
BondsDefiled

patreon


Future Plans (With Major Spoilers Ahead!)

Future Plans (With Major Spoilers Ahead!)



Hey everyone!

I’ve been talking a lot about wanting to speed up development to reach version 0.7 and finish Act 1 as soon as possible. But I’ve never really explained why. Normally I try not to spoil too much, but I think it’s fair to share my bigger goals with you all.

⚠️ Spoiler Warning: If you don’t want any story spoilers, stop reading here!

Why aim for 0.7?



Originally, Act 1 was going to run until version 1.0. But I’ve decided to end Act 1 sooner, at 0.7, because that’s where the story really shifts gears. It’ll let me introduce new systems, expand gameplay, and open up more interesting H-scene opportunities.

Why wait until then?



There are still three major plot points (mostly centered on Nimeria) that need to happen before the story can move into Act 2. That means at least three more updates, where I’ll push a lot of story content so we can reach that milestone.

What’s coming in Act 2?



Act 2 is where the game grows beyond a linear story and into a more sandbox-like structure. Here are the big things I’m planning:

🏰 Dungeon Management System



You’ll gain control over your own dungeon, which will be attacked once per day. Winning (and how well you win) will determine your rewards — but don’t worry, there won’t be any game overs.

Core Concept
Instead of classic HP-based combat, the goal is to raise enemy Lust to maximum with traps while defending your dungeon’s health.

Key Features:

80%+ health = 150% rewards

Interrogation → optional H-scenes (short for minor enemies, full story events for bosses)

Imprisonment → labor for resources or recruit as dungeon defenders


Development Plan:
This system will need a lot of work. So I’ll most likely add a simple version first, then expand and polish it step by step with each update.

🤝 Recruiting New Races



Each arc in Act 2 will focus on recruiting new races into your ranks. Many will be monster races. The first one will be goblins.

After that, the community will decide the order through polls. Possible races include centaurs, minotaurs, spiderfolk, catgirls/boys, wolf race, harpies and many more (though I would have to check first what races would be doable for me). Each recruitment arc will connect directly to both the story and h scenes.

✨ Expanding Magic



Magic will play a much bigger role in Act 2, opening up new transformation mechanics. These will start small and grow more extreme as the story continues.

Examples include:


This will allow for a wider range of lewd scenarios while keeping things tied to the story’s magical progression.

🕒 Sandbox & Time Progression



To tie everything together, the story will shift into a time-based sandbox structure. Each in-game day will have time slots:


During each slot you’ll choose an action. Visiting characters for events, dungeon crawling, upgrading your dungeon, or (at midnight) dream corruptions. One slot per day will also feature an enemy attack. The next day you’ll gain passive resources, and after a set period (like one in-game week), the main story will move forward again.

⚔️ Keeping It Simple



Even though Act 2 adds more gameplay, I don’t want the game to feel like endless chores or drawn-out battles.


The focus will always remain on story and H-scenes, not grinding.

🔒 Future Boss Captures (Major Spoiler)



Later in the story, bosses will sometimes attack your dungeon during major events. Instead of just defeating them, it’ll be possible to capture and corrupt them.

Captured bosses could then be recruited through two different paths:


Each major arc will aim to include at least one male and one female prisoner, giving you flexibility based on your preferences.

Final Thoughts



So that’s the roadmap: finish Act 1 with three more story-heavy updates, then move into Act 2 with new systems, sandbox elements, and more variety in both gameplay and H-scenes.

I’m really excited for this next phase, and I hope this post gives you a clearer picture of where we’re heading. Thanks so much for supporting me and making this project possible! ❤️

Comments

Yes, for that reason I had planned to give both options for male and female. Maybe even by having 2 bosses at once, one male and one female, working together in the fight. Of course, that would definitely be more work, but it does sound a bit hotter to have sometimes a male boss attacking, sometimes a female boss attacking, and then having the ability to genderbend them 🤔. Great idea :D

Myrzet

Quick question, right now how you envision the bosses, will they mostly be female, Male or equal? (personally I am hoping equal) We have a lot more female companions than male atm so I am hope in the terms of races and bosses we get equal *fingers crossed* or maybe (might be a lot more work and I am willing to throw more cash out!) but the ability to gender bend them permanently would be nice :D that way everyone can suit their own tastes on play style :D

DarkWire

Yep, that's true 👍. I'll add a third option to recruit them without the need of having sex with them too.

Myrzet

It sounds interesting. Though, chances are I'm going to defeat all the bosses instead of recruit them. Having sex to recruit a character is still cheating in my book. It'll make things harder, but I'm going to try and make the characters stay faithful.

NoMeme


More Creators