Feature vote 3 (armor)
Added 2021-12-30 23:37:49 +0000 UTCHappy new years!
I'd like to do some armor work before getting back into fixing the 1.18 worldgen, let's vote on what to go with.
More chest content
- Reactive armor (nullifies incoming attack but goes on cooldown), would probably go in the arm slot
- Mail armor schematic, for crafting vanilla chainmail counterparts but also scalemail (and perhaps scrap mail?)
- Implement the active armor effect for the bracers
- Some module with a more intricate model, perhaps something like sode shoulder armor? Hit me up if you got some ideas!
Improve energy and temperature mechanics
- Sprint, mine and swing faster, but those actions drain energy
- Config options for enabling/disabling energy features separately and for tweaking costs and bonuses
- Fluctuating temperatures in deserts, being too hot during the day and too cold at night
- Always searing in the nether and cold in the end
- Become wet when submerged in water which takes some time to wear off, reduces player temperature
Add some content for all slots
- Modular items for all armor slots with modules covering all vanilla modules
- Boot sole module to increase movespeed
- Maybe something more? :o
Comments
I like all ideas.
Flitzer PS
2022-02-28 13:32:14 +0000 UTCPossibly more cool tech stuff
Alex k
2021-12-30 23:47:18 +0000 UTC