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Steel Faith Overhaul II ver 1.05 released!

After long testing and tons of work, new patch is released. You can now use new High Elves and Dwarfs units, new buildings and many more stuff. Also, remember that units and buildings will have won vanilla mods soon!

Changelog

SAVE COMPATIBLE BUT YOU WONT HAVE BEASTMEN EVENTS ON OLD SAVE

ver. 1.05


- Rise of the Beastmen (ME) by Zarkis integrated - at turn 10 you can choose to enable it or disable

- new fixes for vanilla bugs thanks to Cetlik

- 1-2 new buildings for all factions except Wood Elves because they will have huge revamp soon

- all new buildings icons made by [HN]

- Dwarf Daemon Slayers textures made by Willemsen


- relations changed between some factions to be more like in lore, for example Dwarfs hate High Elves more etc

- vassalage gives higher relations bonus

- raiding lower relations more

- Norsca economy nerfed

- garrison fixes and small changes

- visual effects removed from some SFO abilites so they look better now

- effects scopes texts changed to be more clear - many vanilla scopes are just "local armies" for example but effect can be for region or province, now text will say what for it is

- breath attacks cooldown increased by 15 seconds

- horde spawn fixes and balance changes

- huge rebels changes - armies will spawn witch much lower numbers and grow much slower, but will be stronger in stronger provinces

- imperium level required for Chaos Invasion to spawn lowered so Invasion will come faster if player got a lot of settlements

- raiding income per every unit gold value in raiding army increased by 30% so its 30% higher income for raiding in summary

- upkeep reduction removed from raiding stance because of income increase - overall income is higher even without this upkeep reduction


High Elves:


- new unit: Talons of Tor Caleda

- new unit: Handmaidens of the Everqueen - Legendary Unit

- new unit: Sisters of Avelorn

- Martial Prowess added to High Elves chariots - stats adjusted

- Swordmasters of Hoeth number changed to 60 (it should be that way long time ago)

- Gate Guard Garrison - new building chain

- Hunters - new building upgrade

- recruitment changes to barracks chain, Sea Guard is only level 3 now

- Nobles trade income skill nerfed

- Teclis now have new trait effect that gives 5% wardsave to Phoenixes in his army


Dwarfs:


- new unit: Daemon Slayers - Legendary Unit as reward for Happyfunrun for winning screenshot contest. Unit can be recruited only in karak Kadrim

- Dwarf grudge system effect have much higher penalties now

- Construction Site - new building chain


Wood Elves:


- Wood Elves recruitment changes to some units, for example Wild Riders are swaped with Sisters of Thorn - more changes like this will come in WE buildings pack

- Durthu got negative diplomacy with Dwarfs but higher damage fighting against them (factionwide)

- Durthu stats are even more different than Ancient Treeman now

- Orion got higher melee attack against Beastmen (factionwide)

- health nerfed on most infantry units by 5%


Bretonnia:


- Alberic trait effects doubled

- Bretonnia raiding bad trait changed to have positive effects because of new stance

- Ladys Shrine - new building chain


Empire:


- Training Grounds - new building chain


Chaos:


- Chaos Fortress - new building chain

- 4 new levels for Chaos Gods Shrines

- Hellcannon accuracy vanilla bug fixed


Greenskins:


- heroes added to some Greenskins garrison buildings

- Greenskins raiding camp stance tax income penalty lowered to 50% when raiding own province and negative public order lowered to -5 from -15

- Waagh Tower - new building chain


Vampire Counts:


- Helman Ghorst trait now have melee defense bonus for Corpse Carts

- Blood Tax - new building chain

- Zombie Dragon Lair - new building upgrade


Dark Elves:


- Dark Elves melee attack increased for all units by 1-2

- Dark Riders charge bonus increased

- Tower of Dark Powers - new building chain


Lizardmen:


- Temple of Healing - new building chain

- Kroq-Gar new campaign effect added - +1 for all new units recruits level


Skaven:



- info about new events added to campaign selection screen

- Skaven economy buffs

- Skaven special weapons teams attack range increased by 15%

- small buffs to Stormvermin and Rat Ogres damage

- Food Caves - new building chain

- Clan Summit - new building chain

- Queek dont have recruitment penalty anymore if not having Karak 8 Peaks, only lowered loyalty for new lords but this effect is increased much

- Skrolk now have new trait effect that gives him constant casualty replenishment rate


Beastmen:


- info about new events added to campaign selection screen

- Morghur special abilities can be used 2 times now from 1

- Beastmen got new effects against Wood Elves in technology trees

- Raiding Camp - new building chain

- Tribes Gathering - new building chain

- new events

- Blood Moon events effects tweaked so low level effects dont have that huge penalties

Steel Faith Overhaul II ver 1.05 released!

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