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Jenny cosplaying as Zelda (cel shading tests), 8K/2K

Yes, that's not a typo. I accidentally rendered the first image to just under 8K. No wonder it took so long...

I'm playing around with a cel-shading shader to possibly use in a daydream event, just to spice things up. So here's a few test renders, obviously unrelated to the VN, of Jenny cosplaying as Princess Zelda. It's not perfect, and I didn't really bother with the background or fine tuning any of the props (because it's more work than it's worth for just a few tests), but I'm pretty pleased with the end result and will probably try using this style in one of the daydreams in the next update. I mostly just wanted to see how a character would look, because if I can get that looking right, the environment and props would be a piece of cake. The first image is the last one I rendered after messing around with the settings. The second image is the first pair I rendered, just comparing the base settings of the shader with a normal photorealistic render, though the dress texture was left unmodified.

Jenny cosplaying as Zelda (cel shading tests), 8K/2K Jenny cosplaying as Zelda (cel shading tests), 8K/2K Jenny cosplaying as Zelda (cel shading tests), 8K/2K Jenny cosplaying as Zelda (cel shading tests), 8K/2K

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