XaiJu
incubusgames
incubusgames

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Deadnet:Uncovering the Map + Thanos Stuff

I finished coding the basic map system for Deadnet to give it that classic roguelike feel. As you move you uncover more of the dungeon and encounter events, enemies, and items. (currently represented by colored dots.)

Anothermeekone is going away for the holidays, but once he's back we're gonna dive headfirst into coding the battle system for Deadnet. Once that's done I can assemble a demo for people to play! This game is moving very fast! :D


In other news I got a lil more Thanos content for you guys. This game is also moving very quickly and I'm excited to show more of it to you!


I'll be back on Monday with some updates. See you guys then! :D

Deadnet:Uncovering the Map + Thanos Stuff Deadnet:Uncovering the Map + Thanos Stuff

Comments

Thank you! I'm gonna experiment with the code to see what I can pull off, right now the vision radius being 1 tile is because of RPG Maker MV not having the built in ability to write scripts based on how close an event is to the player. If I find a way to code that in I can have dungeons and even floors with varying levels of visibility.

Rick

Unless that's supposed to be a pitch black area, I'd probably think that 2 tile radius vision would be good? Still looking good from a technical standpoint at any rate.

ImmaButtafly


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