XaiJu
incubusgames
incubusgames

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Doors

Here's a test room we've been working on!

As a solution for the problem of visible doors that would be on the 4th wall, we're making them heavily transparent.

This screenshot also shows off something we're doing with visual cues, doors that require keys will have it be very obvious. While resident evil didnt tell you you needed a key til you tried to open the door, doors that need the dawn key have a huge sun on them, and doors that need the dusk key have a big moon.

There will be plenty more visuals like that too. I want to make the game followable even if the person doesn't have a perfect grasp of English!


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