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Zealous Stunt Chef (second release)

Okay okay! Here is the next release! I got caught up in... well a few things. But there is a lot that has changed!

Character stuff
- 4 new characters! (8 total now)
- Characters are given to you in random order
- Character now have preferences (both good and bad). They will tell in in robotic terms the most impactful of the preference towards the food you feed them.
- Rebalanced stomach sizes and patience. My guiding principle is that a plate of spaghetti should make the average person feel decently full. So stomach capacities are set to around that value, with some higher, and some lower.

Food stuff
- Rebalanced a lot of how characters react to foods
- Tip is based on a few things. Mood, how close they are to their desired fullness. With a multiplier for food size and Perceived quality over their expected quality. Currently the only way to get that number higher is with tricks, and flavor preferences. Character's expected quality does not currently change. Feeding customer food when they are full tanks mood and will ruin your tips.
- Rebalanced food costs. The final cost of a food is based on ingredients used with a multiplier for the kind of food (meal vs appetizer etc). Raw ingredients have a penalty to cost. A side food (like a side of cookies) have a small markup. An appetizer has a slightly larger markup. And a full meal item has the largest markup. Overall it should be a lot easier to make a profit, even if it end up being a small profit.
- Rebalanced food sizes similarly.
- Flavors and tags have been added to most foods! And as mentioned, characters can have positive and negative preferences for them. Flavors typically accumulate through steps so the final food is a mix of all the flavors and tags that went into the creation(for the most part). Currently there is no check for flavor combos so go ahead and drizzle caramel over your pasta lol
- Seasoning and additions have been added. Example of addition is adding minced garlic to pasta sauce. An example of seasoning is drizzling caramel over top of some finished cookies. Both seasonings and additions add to the cost of the final food, but with a penalty. The reason you would do it would be to appeal to the characters preferences. And also some ingredients don't go into a final food in a super straight forward way Additions also get part of their size added to the final food size. So if you want to make the food more fillings, additions are there to help.
- More foods: caramel, butter, butter_dough, croissant, garlic, garlic_butter, garlic_bread, garlic_bread_bruschetta, garlic_diced, eggs, eggs_fried, eggs_toast, eggs_garlic_toast, batter, onion_rings_battered, onion_rings, cheese_wheel, cheese_shredded, onion_slices, onion_diced, cheese_grater. Onions where in the game before, as was the cheese grater, but just not ever put on the map.
- Balance wise, i set it so that you should get all of the tools, and at least one of all the base ingredients. I extended the map by one column(4 items) so you are a little less limited on how many ingredients you have.

Interface stuff
- Continued refining the interfaces that were present before. Lots of little stuff tightened up
- New interface for food details accessed by the 'details' button on the side bar

Lists all the formulas that the food is involved in(excluding seasonings or as an additions). If you click on the icon it will bring you to a page that shows that recipes that food item is used in. The sub menu also keeps track of your path, so you can backtrack with a button next to the x button. You only at max need to hit two x buttons to close out (one for the sub menu, and one for the main details menu for the original food.)

The menu also tells you what tags or flavors the food has tagging along with it. It's not an elegant display of the info, but it is more info than you had before!



-I removed the button for the meal prep area as there is nothing there yet. Also the 'menu' button doesn't do anything. I have a setting menu in mind for the short term though. As well as a save functionality.

Behind the scenes stuff
- I reworked a lot of the combination code behind the scenes. Was annoying but it was cleaning up stuff and simplifying stuff using the godot knowledge I've gained since I first wrote it. So that's fun! Not very exciting though.
- Mac version- who knows if it works. AFAIK if it does work, it will give you an error because i don't have an apple dev license thing.

Development roadmap:

I don't have a specific order of things to get to but i do have things that i want to tackle in the very short term.
- save/load system
- Basic difficulty settings (would add a modifier to a lot of values)
- more foods
- More characters (already have a few in mind). The min number in my head is 10, but eventually 15 or 20? It's a lot, but i feel like it has to be like that to give a variety of characters, and to avoid feeling like the shops is for just the same 5 people every day.
- Weight gain
- More tricks
- More UI and info presentation work. Like changing the name of a food based on additions, so basic spaghetti can have a better name.
- Some kind of flavor bonus/conflict check?

Downloads:

For the time being, downloads will be done through itch.io. You will need an account but it's free and easy to set up. No need to put in payment details there. There are several reason for this change that are mostly technical but boring.

Download here: https://juxtaterrestrial.itch.io/zealous-stunt-chef-indev-2/patreon-access

Zealous Stunt Chef (second release)

Comments

I use windows 10 and it runs. Is your computer older? Does it run using an integrated graphics card? Or an older one?

Juxtaterrestrial

Trying to troubleshoot it, but for whatever reason I can't get the application to run. This is for the windows version, but when I click the godot application, it looks like it will load, but nothing happens. No error, no loading screen, nothing pops up. I'm guessing it might be my own system that's bugging out, or maybe it's a windows problem with windows 10.

blubberflubber3

Are you getting an error when you try to connect the accounts?

Juxtaterrestrial

Pledge connect isn't working for me. I have an itch account.

GoblinKing


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