The teaser image is right. 3d side project Myre can't hurt you.
If you didn't see it, that is referencing: https://www.patreon.com/posts/something-new-of-131779915
this month i put probably 200 hours into developing a side project I've wanted to make for awhile. The link above includes an earlier build showcasing the bare minimum game loop. You mix foods on a grid and feed them to a customer. The game has advanced a lot since then.


The plan is to keep working on both projects. I hope to have another build out in the next week when there is more gameplay value!
Wont that take away work from MMM?
I don't think so. Work on this side project has come fro ma lot of inspiration and desire to make a more mechanically interesting project. It leans on programming and design skills. I usually have to try and hold back on those with MMM to avoid scope creep on an already large project.
On the other hand, MMM is very writing heavy. They are different part of my brain. Different skills and have different energy pools for me. The cooking game will have some writing eventually in the form of reactions. But that is just such a much smaller level than writing actual dialogue formatted into a story.
And more importantly, for me successes can build momentum. So getting work on one thing helps me continue working on other things after. My hope is that the side project can help fuel MMM and the other way around. Or at the very least, i can procrastinate on one project by working on a different project. Life pro tip there for you.
Okay, what about MMM this month!?
This month i spent time outlining for the post dinner conversation option. Specifically I've started focusing on the option everyone will get regardless of choices (just so there is a baseline for everyone. That choice is to ask Myre if she's ready for dessert.
As that option is available for anyone, there can be a tone of states which the player can be in when they get there. So the outlining is about what of the many options get brought up? What ones get priority over others? What things should be referenced. It's harder because there could be any number of tags. I didn't fully line up all the choices, but i got a good framework for finishing that up.
On that line, I also wrote about 1k new words in that scene. The 1k words are a bit spread out as i wanted to get a few starts for different belly sizes going. So it's not a cohesive event just yet. There is a lot of variance for the scene planned.
The way the project is structured, this part - after dinner talk - is probably the most referential to previous choices. Desert options after are much less open ended? Because after that there are the few distinct end states. And they will reflect you conversations choices. But the real meat of conversational rewards is this section right now. This is where things should really pay off for the choices you make. Or to be blunt, this is where things get hornier lol. That is why outlining is important here.
Changes:
Behind the scenes outlined some of the post dinner talk scenes
about 1000 new words written in the post dinner scene where you investigate if Myre has room for desert
For the time being, downloads will be done through itch.io. You will need an account but it's free and easy to set up. No need to put in payment details there. There are several reason for this change that are mostly technical but boring.
Download here: https://juxtaterrestrial.itch.io/mymyres-massive-mealtime-indev-0-604/patreon-access
MMM announcement page is here: https://www.patreon.com/posts/myres-massive-v0-65305072