I didn't totally finish the ice cream appetizer this month. You can blame everything happening at one time this last week for me. But is did get it mostly done. There is just a small bit of writing I need to do. I got WIP art into the game for the ice cream which ended up with me having to write a bunch of new stuff for flavors I thought i had already included. I also revised and added the new poses to that appetizer. Also implemented the feeding system into the ice cream part, with 3 different frequencies of inclusion which you can toggle in the settings.
The WIP art for the ice cream also marks that i did a detailed request document so i can pay Kay to get the food art done to get the appetizers art finally sorted out - and that's a big requirement for this polishing phase.
As for the road ahead:
The current phase of the projects is to polish stuff to put out an updated free demo.
2 possibilities are in my mind for that: Either it will cut off at the same point or I will extend the free version up to just before dinner entrees. Obviously that second idea would take longer. So we’ll see how it goes with the continued polishing.
The current list of plans for the polishing plans
Revising the the writing and adding the new poses I’ve made.
Like i mentioned the double appetizer, the finishing up of the sample platter, and the ice cream remain. I also have not touched the food ordering scenes much and so I should probably go back and revise them all too. Another thing I would like to do is continue adding more extra variant scenes for early choices. I try to add them as I go, but it doesn’t hurt to take some more time to do stuff. I also would want to take another spell checking pass over all the altered stuff. And if things move smoothly I’d have to revise the pre-dinner conversation options and add more variants there, but that should be much faster because I’m not reworking the feeding system with them.
Additionally there is a stretch goal I’m not sure about implementing in 3 places (sample platter, ice cream, and the sampler + ice cream appetizer) and that is letting the player dictate the order of what gets eaten. And I haven’t done that because it’d be a pretty serious scope creep lol. The middle ground of yes and know is to just implement it for the ice cream appetizer. So we’ll see how things progress.
Okay so what else?
Sounds old and new:
At the very least i need to go back and add the already existing sounds to the demo content. A lot of fine details have changed and gotten more complex, so they should be adjusted. One of the things I want to do is add the sounds to the little close up feeding scenes since that just makes sense. I also have a new set of sounds i acquired ages ago to add. Overall the sounds take some work, but not like a ton.
Feeding scenes:
On that topic, the actual code for the feeding stuff is all implemented except for the double appetizer option (which I should be able to largely copy what i did for the other appetizers it uses). Once that is done then this section is done then its done until I add it to the dinner entrees(which I’m scheduling after the next public demo update).
However there is a couple hanging things i want to add. I want to change how Myre’s expressions are in the feeding scenes. i have the face art separated but i just haven’t decided how i want to implement it. And then there is also the possibility of the click and drag feeding option for when the player hand feeds Myre. I in a broad sense know how I would like that to work, but it’s just a matter of getting it to work in a way that feels good. That I think is tied to me updating Myre’s facial expressions. Both of these are somewhat stretch goals for the free update.
Art:
I’m talking with Kay to get the rest of the table food art done for the update. Besides that I need to make an icon for the little notification that tells the player that a part of a scene they entered is a variation based on a choice. Not a huge thing but having a temp icon there is not the best for what should be pretty polished. The big hold up is that I’m not quite sure what word to have on the icon. I will probably just have to choose one and then add a short dialogue at the start of the game to inform the player what it means.
I am bad at ETAs so i wont even guess. It will be wrong. But this is roadmap to the updated public demo
Changes:
Revised and added new writing for both instances of the ice cream appetizer
wip art for the ice cream appetizer
Added feeding animation system to the ice cream appetiser
For the time being, downloads will be done through itch.io. You will need an account but it's free and easy to set up. No need to put in payment details there. There are several reason for this change that are mostly technical but boring.
Download here: https://juxtaterrestrial.itch.io/myres-massive-mealtime-indev-0-586/patreon-access
MMM announcement page is here: https://www.patreon.com/posts/myres-massive-v0-65305072