
Every combat encounter can be its own storyβa tale with its own heroes and villains, its own tension and plot. And like any good story, a good combat can be ruined by poor pacing. When combat has too many combatants taking too many turns, it can slow the whole session down into a slog, and allied nonplayer characters (NPCs) can exacerbate that problem.
The rules here model a new, faster way to include such NPC allies. These battle companionsβ abstract mechanics keep them from slowing the action, while their radical-and-daring (RAD) features make combat fun without unbalancing the conflict or taking the spotlight from the players.

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Jesse James Cantu
2023-07-06 18:37:12 +0000 UTCWillS
2023-01-30 12:53:34 +0000 UTC