Worlds Beyond Day 1 Grind: Control Haven
Added 2025-06-17 12:36:55 +0000 UTCFor some reason, I kept pulling Haven cards so I guess I'm just a Haven player now?

Overall, this deck feels exceptionally strong vs most of the Day 1 meta. Only Runecraft is challenging, due to their ability to OTK you from 20 fairly easily. Win rate is quite high, multiple win streaks and climbing ladder smoothly.
There are two main ways to play the early game. Either you highroll the Tiger curve in which case you just control the board permanently and drop Lapis. Most decks have no outs to her, which means she's a recurring 7 damage storm. If they're behind, they can't even punish you for losing tempo.
However, if you fall behind early game, you will have to play catch-up for the rest of the game. You won't be able to drop Lapis easily, and in many cases, should abandon that game plan altogether. The deck has board clear, healing, and draw for days, so you can start aiming for ways to prevent the opponent from winning as opposed to "winning the game." In other words, just stall them til they have no cards left.
I really like the Worlds Beyond iteration of Control Haven. Dose of Holiness and Unholy Vessel can be activated on demand after they're placed on the field, allowing you to carry pp over to future turns. This can help pave the way for high-committal turns involving Lapis or Soulcure Sister.
Make sure to properly consider your future turns and how you intend to remove popular threats like Orchis on the turns you expect them to appear. Saving evos can be important in some matchups, especially when they're needed to clear the enemy board.
Mulligan should prioritise the early game cards. Pretty much all the 1pp amulets are good, with Tiger being powerful too. Against Abyss and Sword, you'll want to keep Apollo and Salefa, as these will clear basically every early game board.
Against Rune, you can typically mulligan more aggressively for draw and stats, while tossing away your removal options.
This isn't really intended to be a full guide, but just my thoughts on a day 1 deck which I think is pretty good. It's not even at full power yet, I'm missing legendaries!