XaiJu
slynyrd
slynyrd

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Devlog - 45

More steady progress this week. Beam now shoots out and has collision with hit effects. Wave shot has been beefed up with side options that now animate when spinning.  New generic hit effect for wave shot. I expanded the cloudscape tileset so I can make various floating structures. I made some gem pickups to possibly use for scoring mechanics. The assets look good, but they are a bit out of place and too generic for the art style. Might have to repurpose them for a tutorial and come up with something more fitting. I think that covers all the elements I want to include in the first environment. Just need to a few more enemy types and we should have plenty substance to design a robust level with.  We had several complaints about too many recycled enemy units in Hyper Echelon, so I really want to push for more variety in Death Vapor. 

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