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Devlog - 40

In this update I want to focus on the explosion effects I've been making for Death Vapor.  As the title suggests, you are literally obliterating your foes into fine vapor, so it's important the game has unique effects that coincide with the concept. Also, keeping things in line with the clean and minimalistic style, the explosions and many other effects are pure white. This simplification puts the emphasis on creating satisfying motion. With only one color, I feel free to do so.

The first 4 examples show the evolution of a base explosion. Extra details are added to the explosion to denote score multiplier status for kill combos. This is one concept for showing scoring status without flashing numbers on the screen. Remember, I'm pushing the no ui approach as far as I can with this one.    

Each explosion has about 10 frames of animation. As always, made in Photoshop. 

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