Similar to SNES games like Zelda and Secret of Mana, the characters in Beast Planet have 8 directional movement but there aren't actual angled frames, so while you can move in any direction, your character can't face toward the angles. This decision is mostly about economy, but I think the simplicity keeps the action clean, and the limitation forces more creative strategies when you can't simply point and shoot in any direction. However, to compensate for the limitation of 4 directions, most of these games provide attacks with a wide area of effect. Furthermore, we've swapped out the pea shooter for a shotgun blast. The range is quite limited so it functions much like a melee attack, but you can still hit something a few paces away from the blast to maintain a gun feel. If the range is considerable it makes sense to incorporate a dynamic damage system; the closer to the target the more damage.
I've revised the meat man and added more animations to the sprite. I changed the color scheme to be more distinct, but also because the original colors didn't read well for the intended backgrounds. All it needs now is a death animation.
The damage animation is still WIP but the basic idea is a flash of bright red overlay frames, a splash of blood, and degree of knock back depending on attack and size of foe. Not kids stuff.