XaiJu
slynyrd
slynyrd

patreon


Devlog - 5

So, did I mention we're still in the workshop phase of development? There's a lot to like about AVI so far, but we want to explore some other ideas before going into the trenches for the long haul. Whatever we make, I expect it will take at least a couple years on the most optimistic timeline. So, it's got to be special as a game, and also I must feel the vision in my heart. Furthermore, I bring you the start of a new vision. We still want to emphasize piloting vehicles and mechs, but we're pretty open on genre and play mechanics.

I want to make a game that showcases the strongest aspects of my art and skills. You know, that perfect blend of minimalism and crisp detail in a vast world of isolation. A place of exploration and wonder. I just know I love the top-down perspective, and I have a knack for it, so let's start there.

There's a rich backstory and I have a load of ideas where I want to take the gameplay with this one, but until things become more certain, I think it's more fun to imagine for yourself what kind of game this could be.

Also, how do you guys feel about roguelike/roguelite games?    

Devlog - 5 Devlog - 5 Devlog - 5 Devlog - 5

Comments

Yeah, I think there's an extremely fine line to keeping things balanced, but the formula is compelling when done right. I like the idea of permadeath, but ultimately, I need to feel some sense of permanent progress, and that I'm achieving it through skill. Definitely some interesting elements to draw from these games.

Slynyrd

I'm a big fan of roguelikes and roguelites, as long as they aren't brutally difficult. If a game is too difficult, I am inclined to blame bad luck and to feel frustrated when I do not succeed... or to feel like I only made progress due to luck when I do succeed.

Josh Thomson


More Creators