So, did I mention we're still in the workshop phase of development? There's a lot to like about AVI so far, but we want to explore some other ideas before going into the trenches for the long haul. Whatever we make, I expect it will take at least a couple years on the most optimistic timeline. So, it's got to be special as a game, and also I must feel the vision in my heart. Furthermore, I bring you the start of a new vision. We still want to emphasize piloting vehicles and mechs, but we're pretty open on genre and play mechanics.
I want to make a game that showcases the strongest aspects of my art and skills. You know, that perfect blend of minimalism and crisp detail in a vast world of isolation. A place of exploration and wonder. I just know I love the top-down perspective, and I have a knack for it, so let's start there.
There's a rich backstory and I have a load of ideas where I want to take the gameplay with this one, but until things become more certain, I think it's more fun to imagine for yourself what kind of game this could be.
Also, how do you guys feel about roguelike/roguelite games?
Slynyrd
2022-10-21 13:45:31 +0000 UTCJosh Thomson
2022-10-20 16:59:53 +0000 UTC