Ladder climbing mechanics implemented. Full 360 degree attack capabilities while on a ladder, but must remain stationary while attacking. Two frame climb animation always gets the job done. Mounting/dismounting needs to be smoothed out a bit.
Making steady progress on the environment. Added support tiles, so platforms can have a logical structure and not just float. Also added two-way platforms, which the player can jump and shoot through.
Working on a new mech design that the player can pilot. I want to create an impressive feeling of contrast between being a puny dude on the ground then suddenly filling half the screen with a giant mech. Sound fun? More to come!