XaiJu
slynyrd
slynyrd

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Devlog - 2

More progress on the the AVI project this week. Starting to pixel some enemy concepts, but haven't implemented any yet. We have a rough working concept of the player controller with most of the basic mechanics already implemented. Still needs some tuning, but and excellent initial concept to start building from. Next we need to test some enemies and basic level design ideas to get a better sense of how we want the gameplay to feel, then we can best refine the controls and physics. Working out some nifty hover mechanics we would like to emphasize. The camera system is also a bit rough yet. It may not look like much, but it's already a huge step to have smooth player control and complete animations. Currently, working on adding a climbing mechanic so we can have ladders and other climbing surfaces.

Made a little more progress on the first environment by adding another rocky background layer, and building concept. The game will start in a poor village in the middle of a barren wasteland.

Quickly filling out the sketch file. Still the best way to plan any creative idea is with a real pen and paper.

  

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Comments

Great art style and nice way of movement of the character! Good work!

Bart ter Haar

Unity πŸ™„ kidding, unity is "fun" lol I been trying to get into Godot lately.

Yanko

We have a long ways to go, but eventually we'll need testers. Thanks for the interest. We are using Unity.

Slynyrd

Like wise, wanna play it. Can I be a tester? πŸ₯ΊπŸ‘‰πŸ‘ˆ Also which game engine are you using? Let it be Godot 😍

Yanko

Wow this is so cool. I cant wait to play it! Learning about the process is super helpful

James Adamiak


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