Hey folks, happy Sunday! It's been another hyper busy week. I spent the good part of it animating the final scene in the game. Not to spoil too much, I chose a somewhat abstract frame of the sequence to tease with. As you can see there are a lot of explosions going on, a lot of layers! Timing and layer order was difficult to manage with so many elements in one composition, but the 15 seconds of animation was well worth the week of work. Hope somebody actually beats the game!
Also, we got all the dialogue scenes implemented into the game now. *Spoiler, Shadow makes some cameos.
Things are finally winding down, and we are determined to release the English version on Steam 11/11. Other languages, and the Switch version will come a bit later, but we don't want to put off release anymore. As the weather gets colder and we move into the holiday season, the people are going to need a rich content shmup like Hyper Echelon to cozy up with.
Nicholas Schlitter
2021-10-02 07:41:37 +0000 UTC