I'm excited for this post because I get to show how we're spending the money you've sent us!
I've been doing a lot of work on fleshing out the customisation of the trucks. In the previous build, players could only modify the truck panels with color. This felt way too basic, so I've now remapped the truck to allow car wraps.
The panels on the truck are broken down into two 4k textures. I'll expose these textures so players can modify them easily and add their own designs. Car wraps will also be purchasable in-game to be applied by the player.
This feature was made possible thanks to your generous contributions. We used the donations to purchase the following tools:
A 3D painting tool which is more affordable than Substance. We opted for this tool as there's also a free option - allowing us to build a tutorial for players to use ArmorPaint to make their own designs once we release Honcho.
An auto-unwrapping tool that allows us to rapidly unwrap meshes. As the truck is built from many piece, each of which has multiple variants, a tool like this speeds up production significantly.
UV packing solution for Blender. Allows us to automate the unpacking of multiple UV maps onto a single, 4k texture map. Speeding up production again, but also leading to the truck using fewer textures, thus less draw calls and better performance for the game.
Thank you all for your help with this. I hope today shows you the impact you're having on the development of Honcho, and how you've all elevated the title a new level.
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Greg Pryjmachuk
2024-10-08 09:29:53 +0000 UTCWildclawTheAvali
2024-10-07 20:28:07 +0000 UTCLewis Wells
2024-10-07 17:37:36 +0000 UTC