G'day!
Alright, dev log #3 here with some good news and some bad news.
Also a question (below the changelog) for your consideration. Toss a comment under this post if you want to let me know what you think about the matter.
------------------------------------------------------------
Let's get the bad news out of the way first:
The update isn't done yet.
And the good news?
Well, the update is pretty long and pretty awesome. Which is also the reason for why it's not done yet.
I've ramped up the quality of both writing and renders once more, resulting in arguably the best-looking content I've produced so far. But naturally, quality takes time, so this development has slowed down my rendering work. That, paired with a whooping 700+ renders, has me still working on the update from the time I get up until the time I eat dinner (and sometimes some more after that).
But.. we're getting there. Though evidently not around Halloween, unlike what I estimated in the last dev log. In hindsight, I shouldn't have given that estimate at all, but at the time it felt reasonable.
------------------------------------------------------------
Anyway, this time, I'm not going to give an estimate, even though you may be here looking for one. Grossly underestimating the work required for this update once was enough. All I'll say is that it shouldn't take too much longer.
What I will do, though, is give you a rough idea of what the changelog will look like:
- 50,400 words (to put things into perspective: that's almost half the word count of Chapter 1)
- 724 renders
- 3-5 Space Hamsters
- New bio entries
- A new feature (if I can make it work in a reasonable fashion without spending too much time on it)
- Miscellaneous bug fixes
------------------------------------------------------------
Alright, considering the question I mentioned in the intro:
I've been thinking that releasing the update in two chunks might be sensible. I have a good chunk of content ready to go, but it's currently just sitting there, waiting for me to finish everything else. By releasing it now, I could get those of you who don't want to wait any longer their fix, and would also take some pressure off my own back, since I wouldn't have to feel as bad for making you wait anymore.
And those of you who prefer to play the whole thing in one chunk.. well, there's always the option to just wait until the whole thing is done, even though half of it is already accessible.
So..
Would you like me to release the update in two chunks? (One within the next few days, the other once it's ready)
------------------------------------------------------------
And that's pretty much it for this Dev Log again. As usual, chuck your comments/feedback into the comment section below, or onto the Discord. Also, if there's anything you want me to add to future Dev Logs, toss that in there, too. I feel like there's potential for growth here, but I honestly don't know what else I could add - so if you have any ideas for things that could be worthwhile additions, let me know.
Next post I'll make on here will most likely be the release schedule.
Until then, and with my utmost appreciation for all your support, my beloved patron, I bid you farewell.
Cheers!
Vertigo
2025-11-22 12:40:47 +0000 UTCVertigo
2025-11-22 12:39:53 +0000 UTCVertigo
2025-11-22 12:38:33 +0000 UTCVertigo
2025-11-22 12:37:58 +0000 UTCVertigo
2025-11-22 12:35:59 +0000 UTCVertigo
2025-11-22 12:29:26 +0000 UTCVertigo
2025-11-22 12:29:17 +0000 UTCVertigo
2025-11-22 12:26:43 +0000 UTCVertigo
2025-11-22 12:25:50 +0000 UTCVertigo
2025-11-22 12:23:43 +0000 UTCDarklordiablo
2025-11-21 22:33:19 +0000 UTCLeeric_skarsgard
2025-11-21 21:41:31 +0000 UTCPrometheus
2025-11-21 15:35:17 +0000 UTCKal
2025-11-21 15:26:51 +0000 UTCPadyshar
2025-11-21 08:25:22 +0000 UTCMaxxy
2025-11-21 04:43:19 +0000 UTCDerper1979
2025-11-21 00:13:33 +0000 UTCR'ja Norr
2025-11-20 23:42:11 +0000 UTCXlyde
2025-11-20 22:51:41 +0000 UTCOni
2025-11-20 22:19:11 +0000 UTC