XaiJu
crimsonhigh
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Dev Log 01/07/2022 - Crimson High v0.13

Goooood evening!

It's been a hot minute since the last dev log, hasn't it? Yeah, I know, it's a bummer, really. Y'all must be starved for news about your favorite pastime and secret obsession, Crimson High.
I've had a week off to refuel myself and then another week to prepare for the next couple of updates. Went marvelous by the way.

As of last Monday I've started the development of v0.13 and today I've finished the writing part of it, which was a breeze thanks to the preparations I did last week. Basically what I did was to pre-write content for about 3-5 updates (depending on their length) to take a little pressure off myself. So far I'm liking this approach a lot and will stick to it for the foreseeable future.
This should mean higher quality updates for you and less stress for me.
Amazing, right?

v0.13 looks pretty neat in my humble opinion. And guess what? It's getting steamy now.
Size-wise (great word) we're looking at roughly 11.000 words and 300+ renders, as well as 8 (yes, EIGHT) animations. I'm not sure yet how long it'll take me to actually make those renders and animations, but I'm guessing that we're looking at maybe another week of development time.

This means that, if everything goes to plan, v0.13 could be out by Friday next week. Fingers crossed.

If you haven't already, consider joining our Discord (which is close to 1.000 members now by the way, yay) for more regular (but less detailed) progress reports about upcoming updates.

Thank you all for being awesome and supporting Crimson High! You rock!
Also, don't eat yellow snow.

Cheers!

Comments

Damn, I'd love a Snickers right now.

Vertigo

someone give that man a snickers bar and 3 whole bags of coco milk,he doin gods work out here

Shingi Kame


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