It’s been a while, ladies and gentlemen!
The release got slightly delayed due to some personal reasons, but we’re finally at the finish line. Just a couple of tweaks left—and it’ll be ready to go!
A quick note before diving in:
This is not a continuation of the story, but rather an alternate route—the path of Miriël.
15,200+ words
1,200+ images
20 animations
6,000 lines of code
70 SFX and music tracks
Deathwatch Captain – October 4
Interrogator Tier – October 11
Guardsman Tier – October 18
Acolyte Tier – October 25
Scribe Tier – October 28
Public Release – October 31
As always, I put a lot of effort into polishing the dialogues. After gathering feedback, I decided to merge the liveliness of the older dialogues with the depth of the newer ones. The result feels stronger than ever before.
The presentation has also been refined—music, pacing, and atmosphere received extra attention. Many new elements were inspired by classic cult films and games, giving the whole experience a richer tone.
A few story elements have been expanded as well, and in theory, things should slowly start making more sense… (or maybe that’s just in my head, who knows).
I know I promised a faster release, but it turns out I’m not infinite. I ran into a bit of burnout, plus some real-life matters that needed sorting out.
Because of that, once this update is out, I’ll be taking a short one-week break before returning to full development again.
Currently, the build is complete and going through testing, proofreading, and bug checks. I’ll also be working on the Codex and adding some new UI functions.
And… I have a little special surprise planned for November—I hope you’ll enjoy it to the fullest. :D
A big shoutout to Debios for their hard work on the Russian translation! I’m endlessly grateful.
Alright, I think I’ve rambled enough.
That’s all for now—love you all, hugs, and see you soon! 💖
Yours truly,
NoGlory
Shinigami
2025-09-26 01:04:19 +0000 UTCMike
2025-09-25 20:11:21 +0000 UTC