To celebrate the addition of our 10th Major, I figured it was time to put another question to the High Command about game design. π First up, though, it's been bugging me that Patreon removed the feature where you guys can see how many Patrons appear in each Tier a couple of months ago. I'm committed to total openness in the game - that's why I leave my monthly earnings up and don't lock up the game files like most devs - and I don't want you to think that it was my decision to hide any information. π€
I've brought the issue up with Patreon Support, and in a Hang-Out with Jack Conte (RanliLabz iz Beeg-Shot now π). Both times the responses were very positive, so I hope that they'll reinstate the option. The list is currently:
Well, I expect that most of you found that information unbelievably boring and slightly boastful π€ͺ - so let's press on with the question!
Question: Should game choices give more hints of the content they lead to?
This question is posed by Major Alex (of last week's Xenobiology lecture and Showerblock fame!) π As it stands, choices only give limited (and occasionally inconsistent) hints as to their content. Those boil down to: the wording of the choice; the good/bad choice buzzer (which indicates whether the choice gives additional content of relationship and perversion points); and pink dialogue for anything homoerotic. The Walkthrough also indicates which path you're going down.
Do you guys think that's enough / enjoy the thrill of the unknown, or would you prefer a little more information when making the choice? I don't think it would be player-friendly to add many more colour codes to choices, so I guess it would involve a text-label/symbol next to each choice.
Let me know what you think in the comments (at any level - write a mini-essay, or just write Yes or No π). You decide!
RanliLabz
2019-04-29 10:38:01 +0000 UTCUmbreeyoree
2019-04-28 20:28:35 +0000 UTCRanliLabz
2019-04-28 18:13:56 +0000 UTCMDarkfyre
2019-04-28 18:05:43 +0000 UTC