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TCG Match Making
TCG Match Making

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Free OP08 Rob Lucci Guide

OP08 Rob Lucci Deck Guide

Welcome to the OP08 Rob Lucci Guide, where we focus on utilizing control and strategic play to effectively manage your matches. This deck is designed to systematically remove your opponent’s threats while establishing your own plays. The key to success with this deck lies in staying ahead of your opponent by anticipating their moves and preparing your hand and trash (graveyard) to counter the characters they will play in upcoming turns.

In this guide, we will cover:

Whether you're looking to refine your deck or better understand how to navigate the current meta, this guide will provide the insights you need. Let’s get started.

Decklists

We begin by showcasing multiple decklists. While Lucci decklists may differ in card choices, they fundamentally operate the same way, achieving the same goals through different approaches. One of the strengths of the Lucci deck is its flexibility in card selection, as many cards fulfil similar roles. As a result, decklists are constantly evolving.

We recommend keeping an eye on recent high-ranking decklists on OPBounty to make adjustments as the meta shifts. Regardless of which decklist you choose, we will go over the various card options in detail, explaining their individual merits and how they contribute to the deck’s overall strategy.

This is the deck we featured in a recent meta report, which was performing exceptionally well on the high-ranked ladder. It’s a well-rounded list that we recommend at the moment.

This is another deck list that has been performing well on the high-ranked OPBounty ladder recently. It showcases standout cards like Zombie Luffy and Who’s-Who. We’ve included this list in the guide as a way to showcase the variety of high performing Lucci lists. This deck notably excludes EBO1 Brook.

Card Selection

In this section, we will review the card choices commonly included in most decklists. We’ll also cover some popular tech cards that can be added for flexibility and adaptation, and highlight the core cards that define the deck and make it function effectively.

We will focus on a few of the key cards, while more inclusions of additional cards will be provided in our matchup guide. There, we will dive into specific use cases and offer additional card breakdowns tailored to different strategies and matchups.

OP03-086 Spandam

In the early game, playing Spandam is crucial for searching the top three cards of your deck and setting up future plays. His ability allows you to add a {CP} type card to your hand. Remember that Spandam sends the other two revealed cards to the trash, which can be advantageous later by enabling other card effects or bringing those cards into play.

OP05-003 Rob Lucci

Rob Lucci is the centerpiece of this deck and serves as the primary tool for controlling the board. By utilizing cost reduction cards, you can reduce the cost of your opponent's characters to 2-cost or 1-cost, setting them up for Rob Lucci to KO. His ability to be played multiple times through cards like Spandine and Gecko Moria ensures constant pressure. Having Rob Lucci in the trash is often part of the strategy to set up his combos and maintain board control.

EB01-046 Brook

Brook provides additional removal options, though he requires some setup to be effective. He can only KO 0-cost characters, so you need the resources to lower a target to 1-cost, play Brook, and use his –1 cost reduction ability to KO the target. Once on the field, Brook remains a continuous removal threat with his ability reactivating when he attacks. This forces your opponent to address him or risk losing one of their characters.

OP08-084 Jack

Jack offers both hand filtering and removal capabilities. His ability allows you to rest him to draw a card and discard one, helping to filter your hand, while also KO’ing a character with a cost of 3 or less. Using his Activate: Main effect, Jack can KO an opposing character immediately after being played. If played with 7 Don, you can KO a 4-cost character with your Leader's –1 cost reduction. However, activating Jack’s ability requires him to be rested, so you'll need to weigh the risk of using his KO ability or keeping him active to attack. Jack’s increased cost also makes him harder to remove for certain decks, as cards that target lower-cost characters, like Rob Lucci or Black Luffy, will struggle to deal with him effectively. This makes Jack a resilient option in matchups where cost-based removal is common.

OP08-079 Kaido

Kaido is a recent addition in some deck variations and offers powerful removal and hand disruption. His ability, [Activate: Main] [Once Per Turn], allows you to trash one card from your hand to trash one of your opponent’s characters with a cost of 7 or less, provided Kaido was played that turn. Additionally, it forces your opponent to discard a card from their hand. Kaido bypasses characters like OP04-Sabo, as it trashes an opponent's character instead of KO'ing it, making him valuable for dealing with the Black/Yellow Luffy matchup.

Starting Turn

For the matchups discussed below, we will prioritize going second. Although going first is also viable, especially with the ability to drop Jack on curve, we still prefer to go second in most matchups. Going second ensures smoother threat deployment on curve and disrupts the advantage that many decks in the OP08 meta gain from going second.

Mulligan Strategy:

Whether you're going first or second, the key cards you want to mulligan for remain the same. Generally, if you have a hand with Jack, Sabo, or Gecko Moria, it's a hand worth keeping. However, avoid keeping a starting hand full of redundant cards like 4 copies of Gecko Moria with no other options, as this leaves you vulnerable to early aggression, and limits your early/mid-game plays. The ideal approach is to assess whether your hand can make an impactful removal play within the first few turns while also having at least one strong mid-to-late game option, such as Jack or Gecko Moria. If your hand also includes a Spandam, it’s a solid hand to keep.

Matchups Breakdown and Strategy

In this section, we’ll explore strategies and tips for tackling the most common matchups in the current meta. We’ll dive deep into the overall strategy while highlighting key fundamentals that will help you improve your win rate. This next section is available exclusively to Yonko Patreon subscribers or anyone who purchases the full Lucci guide.

Comments

It's coming soon! Expect a Doffy Guide for the release of 8.5 ;)

Justin Dizazzo

Still waiting for the ST14, Doflamingo Guide too :)

Lizy


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