Another month goes by and I inch closer to reveal. Although the closer I get, the further away it seems. Always finding things to do. The void of never ending busy work is sometimes grating along with the insane number of decisions to be made both big and small. I would say it's a little hard due to the perfectionist in me, but I'm always making mistakes, lol. We might end up launching a small scale under the table combat beta before there is a damned trailer for testing purposes as the fighting is more complete than the extra scenes needed to make an interesting trailer.
Found out the other day that it currently runs like trash on tablets and some laptops due to some 3d effects we were poking at. It wasn't a lot of work but still a little annoying. Everything we do is trial and error because one day me and the programmer just said fuck it and started going at programming and animating with a damned hammer. Neither of us trained for the particular things, but it seems were chipping away at it. and I can't help but to be enthusiastic and excited about the project, no matter how overwhelming it gets. I need to start bolstering a online presence with it but that seems like another skill I needed to be trained in to correctly do, lol. I'll worry about that when I officially have things to share though.
Tentacle Monster Chu
2022-10-17 22:02:43 +0000 UTCGibberish
2022-09-25 17:30:04 +0000 UTC