There was an older version of this where I animated the legs slightly to show them rotating upward but I felt having the shot start so low and then having to pan up to what is really the core focus of the moment meant that I ended up scrapping that component. Besides, anatomically there isn't that much more elevation Metal Gear needs to extend at this point so I'm thinking this will do. Next up I'll fill in the background then I can move onto the final shot of this entire sequence.
Mitchell Hammond
2020-02-12 01:00:37 +0000 UTCFidel Rubio
2020-02-11 21:03:37 +0000 UTC