Fortnightly Progress - 28th June
Added 2018-06-28 10:47:33 +0000 UTCGetting right into the good stuff.
- No Haven
Got a playable version of the next update together that the lovely lot on the discord are having an initial crack at. Gone through a couple of iterations already of the pre-release and at this point it looks like it's hanging together nicely.
There's still content that needs adding in the remaining new corruptions and the QAYL mini-adventure. Things are looking promising though on the release front, and I'll be posting the patch notes as they currently stand at the end of this post.
As testing has begun the next direction polling post on the patreon for the update afterwards will be up later today or tomorrow. On that note I've decided to purely focus on more achievable smaller batches of content with the word 'overhaul' being completely banned from my plans for now.
I still believe that they had to be done, but from the crafting, the end of day stuff (*inwardly shudders*), the sex text, and now corruption and the personalizations for you going on assignments they've all taken way, way longer than expected and that I could do with avoiding.
The other reason for that is I want to start converting the game to Twine now that the main obstacle in the UI I now believe I've finally solved thank to putting together what looks might it like it might be workable CSS, and after a couple of months of no new NH content, I know I need to keep the content coming at a much more reasonable rate for the RAGS version.
Plan at least initially will be keeping No Haven twine development purely on stream as an alternative to working on WR with RAGS work continuing as usual off stream. Plus as while the WR reception so far has been lukewarm I have learned a lot doing it, along with oh boy, a ton of how absolutely not to do RAGS to Twine conversion, so it will be great that I can put all that knowledge to better use and should make progress far, far faster. There's still matters I need to solve, but as No Haven is a much more saner put together game less reliant on inherent RAGS weirdness I'm reasonably confident I can pull it off.
As for that RAGS 3 version I talking about? Forget about it. Had a pleasant surprise that unlike RAGS 2 the debug mode is actually reasonably fast and not the agonizing chugging slog it used to be. Really thought I might even jump straight to 3 for the next update as based on testing feedback it does feel a lot nippier and it took me all of 10 minutes to update the text, export and convert all the boxes to proper closed html ones, and then on importing the converted XML back RAGS of course crashed. And again, and again.
At that point I laughed, as really just what did I expect? After ten years I'm super happy that I can see a destination where me and RAGS can finally part ways.
- Whorelock's Revenge
Had a bit of a body blow on the last saturday stream where I thought I'd be finished with the items and turned out I was in fact no way close.
What I'd overlooked was back in RAGS I'd used and adapted the inbuilt clothing system which obviously twine doesn't have so I was missing all the 'you are now wearing x' feedback, along with the clothing layers i.e. you can't wear stockings if you have heels on that you can't get off. So lots of new text feedback, and lots of conditional checks now need to be done.
Continuing to plug away on this on streams and hopefully I can finally get the items under control for this update.
- Commissions
The poll finished with the most votes so far and was incredibly tight for the longest time, both things that are really lovely to see.
Will start reaching out to arrange these and will let you know how I get on next one of these.
- Picarto
23:30 BST Thu 28th Jun - Whorelock's Revenge
22:30 BST Fri 29th Jun - Whorelock's Revenge
22:30 BST Sat 30th Jun - Whorelock's Revenge
22:30 BST Sun 1st Jul - Whorelock's Revenge
22:30 BST Wed 4th Jul (or 5th) - Whorelock's Revenge
22:30 BST Fri 6th Jul - Whorelock's Revenge
22:30 BST Sat 7th Jul - Whorelock's Revenge
22:30 BST Sun 8th Jul - Whorelock's Revenge
22:30 BST Wed 11th Jul (or 12th) - Whorelock's Revenge
As always I hope that was worth the read, and thanks again for sticking with me and for your support!
And now as promised the patch notes for No Haven 0.8 as they currently stand.
-All assignments that didn’t have them now have specific text for you being present for all results. For a lot of them this isn’t just a case of changing the identifiers, but also expanding the text to add more detail to reflect you being there. The google documents where I saved all the text was around 22k words so while there’s some repeats and adapted existing content there’s a decent chunk of words, words, and more words in there.
-Where appropriate some assignments also have improved text for you not being present where what was there before was very basic like the Draenei Farm. This also includes new submissive specific content on Lead Astray, Raid High Elven Dwelling, and Gone for a Soldier.
-You can now go on Quick as You Like yourself in a solo choice driven mini-adventure.
-Massive corruption overhaul including with all the old corruptions split into four new categories, new options, and the chance to use it on your slavers, or to have your slavers use it on your. New corruptions include gaining powerful aspects, most of the super negatives from the scenarios/tf edition, some of the slave wear outcomes like adherent of pain/baby doll, long requested changes like gaining bimbo/sissy/exceptional beauty, and many more. (Pre-Release note: does not include estimate values for most of these yet)
-One of the new options for corruption is checking the portents beforehand which involves six schools of thought of how corruption may or may not work, and can give some clue of just what you about to do by invoking such power.
-There are three new aspects gainable purely through corruption, and the limit of aspects has increased from three to five for everyone.
-Pretty Maid, Exhibitionist, Anal Slut, and Oral Fixation along with being able to be gained from corruption have received improvements, including new examine text for new examine text for the first two.
-The Nightly Activity to corrupt the encampment also gives the bonus to your slavers as well as you doing it.
-Added the following new commissions: For the Lead Astray and ‘Toll’ Bridge assignments. For female Ogre examine and scout the deep mountains. For advanced blowjob training and slave Shadow Outcasts. For ‘Toll’ Bridge. For Ori’Nek slaves that will also be used for an assignment in the next update. The new commission for the male draenei portrait as a new starting option.
-New Keldan starting option, new Draenei unique slaver, and new Keldan unique slaver with commissioned art from one of my patrons. Both of the new Keldans have their own specific lore pages.
-Eye improvements including proper heterochromia generation both as a corruption, and a potential to start with (much more likely for nekos). I’ve also made improvements to the examine text for better variation and later expansion.
-Added a mechanic previously to attempt to mix up which slaves were use which has now been enabled. Slavers should now be more choosy especially with slaves of low condition when better ones are available.
-Elves have discovered the secret of goblin pussy tightness along with demi-angels, fallen, and succubi with those heritages, while there made some wording/trait including improvements.
-Updated many of the old assignments that were using the old xp system to the new timer (should be no visibility front end outside of you not gaining individual xp).
-Lots more backend refactoring mainly focusing on clothing/armour which should fix the outstanding problems with those, the examines which among other issues will provide a fix for sissification and babydoll removing corrupted hair, and skill checks.
-Improvements to the mount and pet generators.
-Your make use of choice is now cleared after it’s taken place which should fix some issues.
-Untying petrified slaves will now have a different more appropriate comment.
-You will no longer attempt to break slave’s mind with dominator when caring for them.
-Reduced the size of golems in general so they’re still big, but not quite as big.
-Due to text overload at the beginning of the game, I’ve move some of the acknowledgements to where the art sources are.
-Fix for the biomancy on you issues.
-Fix for taking Recruiter/Strong Right Arm more than once.
-Fix for succubus strong right arm summonees having their race be overwritten.
-Fix for the stimulating stimulation armour of over stimulating.
-Fix for certain races messing up biomancy.
-Fix for drow outcast issue.
-Fix for recruited mercenaries turned into slavers thinking they’re banned from the slave pit.
-Fix for one of the High Elf trait packages not working correctly.
-Fix for the final slave to slaver promotion assignment messing up the busy slavers number.
-Fix for changing certain preferences removing the Dominant trait.
-Fix for your clothing not helping out with being friendly and seduction on your slavers.
-Fix for Heavenly Debauchery not boosting Seductive correctly.
-Fix for Sneaky not helping with Wounding/Removal.
-Fix for being able to try repeated biomancy attempts on the same day after a slaver has already turned you down.
-Fix for the ‘slave?’ CT error in town.
-Some text fixes.
Comments
Thank you!
Offshore - Adult Games Developer
2018-07-05 08:38:57 +0000 UTCEnd of this weekend at the very latest
Bedlam Games
2018-07-04 17:34:49 +0000 UTCWhen can we expect the next release of No Haven?
hog_jockey
2018-07-01 09:34:19 +0000 UTCSO excited :D When do you expect the release to be?
centerflag982
2018-06-29 06:01:56 +0000 UTC