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Fortnightly Progress - 21st September

Last two weeks have been damn good so let's straight into them. 

As anyone who was on the surprisingly good stream last night knows testing is now in progress which is bloody awesome. In fact I'm going to try to keep this update on the shorter side than normal so I can get back to it asap. 

Has been really productive so far and I've been amazed how well I've been doing working out some of the issues. 

To tide you over I'm going to add the current state of the patch notes at the end of this report.  

Man for so long I was calling the Lesson in Futility one Package Retrieval... Thankfully I did call it the right thing in the initial poll and it's now complete for you to enjoy. It will also be included for the update. 

What I thought was the final sketch for Scout the Dreadsea Coast turned out to be not at all the final sketch as it took several more to get the composition right, but that's all done and dusted and the artist has started inking it up. I really like what I've seen of it and I think it's got a nice bit of character. 

In absolutely superb news Joix opened up a slot for me early special and I'm currently putting together the details of how it's going to look.  

I've finally finished working through the massive extra load of timers I've been plugging my way through on the Friday streams and I'm looking forward to actually getting back to moving the converted stuff from Sublime into Twine.  

And as per usual predictions of upcoming streams till the next fortnightly progress. These are not set in stone like what happened yesterday so keep an eye on the tumblr announcements or just follow me on Picarto for notifications if you're interested in catching them. Also listed is the likelihood the stream will happen on that date outside of unforeseeable circumstances and what I will probably be working on.   

22:30  BST  Thur 21st Sep (Maybe) - No Haven  
22:30  BST  Fri 22th Sep (Definite) - Will probably skip one WR stream due to being in testing so No Haven
22:30  BST  Sat 23th Sep (Definite) - No Haven  
22:30  BST  Sun 24th Sep (Definite) - No Haven
22:30  BST  Wed 27th Sep (Definite) - No Haven 
22:30  BST  Fri 29th Sep (Definite) -  Whorelock's Revenge 
22:30  BST  Sat 30th Sep (Definite)  - No Haven  
22:30  BST  Sun 1st Oct (Definite)  - No Haven  
22:30  BST  Wed 4th Oct  (Definite) - No Haven 

Hope that was useful and thanks once more for your support, it really is so very much appreciated! 

And finally:

This is likely incomplete as it's ignoring the fixes that will be needed for a bunch of reported bugs which I haven't got round to looking at yet. Still it should give you a good idea of what's coming soon. 

-Biomancy rework and rebalance with better display of chances for success, and a bunch of new options some of which have more than one stage of improvement.
-Five new assignments including a new way to dispense of your slavers, and two including commissioned artwork for the game. There is also new commissioned artwork for A Lesson in Futility
-New Slave training assignment options in Advanced Dominance Training, Slaver Training (yes that does allow conversion into a slaver!), Heal Slut Training, and Endurance Training.
-Due to the addition of Heal Slut Training the old Expert Cumslut Training is now Exquisite Fellatrix Training.
-The slave training tree has been redesigned with the major change being that Orc Cum Addict Training doesn't lock out as much as it used to. 
-Slavers now have and can gain various reputations which have various effects from providing bonuses/penalties to assignments, allow them to be dismissed and/or enslaved, and affecting the morale penalties for them being lost/wounded. 
-As implied by the last one you do now have the option to try dismissing and enslaving your slavers.
-The criteria for who can be sold at Whore Makers now takes into effect reputations. 
-You can now view the slave value of your slavers as well as your slaves.
-Slavers under the control of another slaver have been reworked with their own specific reputation in Owned. This effects a potential result from Nest of Vipers, Mistress of Torments, and one of the new assignments. Now when one is assigned the other will automatically assigned, including on one slaver assignments, where they will contribute positive traits. If one is wounded/removed the owned slaver will always be  wounded/removed instead. They also lose options like talking to and using traits like Healing or Biomancy. 
-Assignment removal has been started and is available currently for Great Plains only. 
-Description is now more modular to account for things like the new Biomancy lips, QAYL changes, sissification and for many other such changes.
-Added a couple of new starting titles and you can now generate a new one without losing your generated name.  
-Fix for Scavenging creating a blank slaver by selecting the Slavers option to cancel it. 
-Scour Dockside crit no longer incorrectly gives a new Coast assignment on the day you go on it.
-Rather than a mix of ‘Traveller’ (UK) and ‘Traveler’ (US) it's now consistently ‘Traveller’.
-Sorting the assignment overview by type wasn’t working. 
-Made some changes to race odds including reflecting slave quality based on assignment. This should also finally put a nail in the random ogres attempting to pose as succubi as this has been heavily reworked. 
-In general success wounding/removals should be less harsh and disasters on riskier assignments will be a bit more so. Nest of Vipers success has also been seriously toned down. 
-New art for succubus slavers and slaves, and added one for succubus futa slaves and one for futa slavers. 
-Fix for Elanya Loreborn CT error when doing personal assignments.
-Fix for CT error on slave recaptures.
-Fix for the Bimboborn weirdness on return.
-Fix for bimbo being listed twice on the fourth spot of Wedding Crashers.
-Fix for getting a random crushing it message out of nowhere due to your slavers automatically starting a slave recapture assignment.  
-A truly massive amount of backend reworks which hopefully should not be noticeable. To give you an idea the number of RAGS timers which I use as callable functions from the last update to this one has increased from 137 to 308.

Comments

Should we expect the update soon?

Im a guest

Neat!

Timithios

Cheers!

Bedlam Games

It's a level up aspect for bimbo slavers.

Bedlam Games

Thanks! Now just a case of making sure it's all working like it should be

Bedlam Games

nice this sounds rad

Ross Kirkland

Hmm, must have missed whatever that Bimboborn was in previous updates.

Timithios

Hot damn now thats a content rich change log, awesome fucking job man.

formicidae

Patch notes get me hot.


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