No Haven 0.75 - TF Edition
Added 2017-06-30 17:38:35 +0000 UTCAs always if you want to wait for a hotfix or two I really don't blame you! Especially for this one as given all the new aspects, events, mercenaries and so on there's a loooooot of moving parts rather than just being limited to specific assignments like with some previous updates.
Oh and for those that like the subby content I definitely recommend getting possessed asap as I rather like how some of the new respect checking interactions came out.
http://www.mediafire.com/file/s4314j0xvwlhfv7/No_Haven_0.75_-_TF_Edition.zip
https://mega.nz/#!EAEllTpb!vBN6dl4O3pGBFTVwZlECWGeWCZRPdOtAFkH8Oc83pUE
-Level ups have been thoroughly overhauled with both the possibility of gaining new traits or one of 70+ new choosable aspects. As the encampment ranks up you can also take aspects if you're eligible for them.
-Start of the events with 14 to start off with (not counting uneventful) that will kick in midway through the first month and then occur every 5-12 days. This includes the long awaited event for a lost slaver to make an unexpected return to the encampment with a rather large generator for what might have happened to them while they were away... Including changes specific to the assignment they were lost on, corruptions, body changes, decorations like tattoos and piercings, trait changes, new outfits and more.
-Due to changing how aspects were tracked to take account of the new level up system I had to change a bunch of stuff on the uniques and on how stats are displayed. Let me know if there's any issues you spot with that. While I was there I noticed some of the uniques has the wrong starting experience, which was especially bad when they were picked via Strong Right Arm. Due to the new level up changes uniques now level up slower for their first level compared to their regular slavers.
-Introduced mercenaries that you can hire in town and at the tavern who are more limited slavers that you only have to pay rather than keep supplied/entertained.
-As part of that change the Tavern is half as expensive to go to, along with reducing the cost of the Hungover result. There are now also 14 possible tattoos up from the previous 8. These tattoos can also be gained by your slavers via the Unexpected Return event.
-You can now nickname your slavers and slaves.
-New commissioned art for Board the River Barges.
-More love for being possessed with new subby content for failing seduction, intimidation, and reminding you're in charge respect checks.
-TF Edition now has Super Negatives under full custom. As always these provide options that are already available in the game but are hard to get/limited to scenarios. Super Negatives include the aspects from Whore Exodus, being a Shakko Addict and being possessed.
-In response to feedback that Hardcore was too much of an easy mode, disaster traits on that difficulty have more of an impact and there is a stacking morale penalty based on the number of slavers that have been lost.
-Changing suggestions and lore is now under preferences. Added the option to reduce the amount of sex text show from default, less, and minimal details.
-Couple of new looks and draenei along with some others have an entirely new accent.
-New playable Dark Elf and Unique recruitable Lizardman.
-Dark Elves have a great range of skin colours and have some new lore to reflect that.
-While not reflecting in the sex text yet Lizardmen do now have the two cocks mentioned in their lore.
-Some more crafting variation improvements including skirts and implemented some older improvements that were made to clothing to also apply to armour.
-Slavers can now gain some morale corrupting slaves and a bit more by 'accidentally' corrupting you.
-Breasts description under examine is now effected by what is worn.
-For certain patreon requested playable characters if the name is chosen to be randomly generated their requested name will always show the first time, but only on the first time and then will be random as normal.
-In attempt to save some space assignments completed for slavers has been moved to Stats which has been expanded and includes new information like times had a close call, and Success/Crits by area along with by type.
-Fix for one of the auto traits for High Elves with the incorrect (Fleet) shorthand and changed it so this only appears for slavers.
-Check to ensure slavers don't level at the same time as being removed.
-Fix for some issues with earned slavers by ranking up in crafting.
-Crushing it wasn't taking account of Disasters correctly and I've also rebalanced it a bit so that disasters count against it more and so do fails.
-Werebears/Werecats were bugged to always add their traits rather than on the specific days.
-Initial rep checking was firing incorrectly.
-Fixed the issue where the new harpy types were messing up value estimation.
-Did more to ensure an old slave/slaver is completely wiped clean before being reused.
-Fix for not being able to Scavenge on day 1.
-When going yourself on Cutprice Roses the Disaster result wasn't shown.
-It turns out the morale penalties for wounding/removal had the potential to stack in two separate places. This has been changed so morale should be more forgiving now.
-Debutante on Convents was not working correctly.
-Gave the look of special notes on assignments and the selecting of unique slavers a spruce up.
-Disabled the change what wearing and allow independence options for now due to unfinished content.
-Attempted fix for being given clothing assignments when already wearing custom clothing.
-Fix for export issues with demi-angel and succubus portraits.
-No more hair hair for wisps.
-Fix for some of the short hand abbreviations in several places. Special thank you to the eagle eyed spotter of these.
-No traits were being checked in the fourth slot on Want to be Wild.
-Fix for Amazons and other inappropriate races being sissies on Lead Astray.
-Fix for Zharr having Leader and Follower.
-Reduced the size of the file via some image optimization.