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No Haven - 0.74

Still technically Monday! Main reason is that for the last several days quick start and to a lesser extent full random have been murdering RAGS on the software level which has been crippling my attempts at testing and this has been haunting me all the way up to today. Last couple of tries it didn't happen so it still might be lurking. If it is do let me know, and if it is choosing a race and gender going standard all full seems to avoid the crash entirely. 

http://www.mediafire.com/file/862jjba2tubxro6/No_Haven_0.74.zip 

https://mega.nz/#!EIVgABiS!60FtMo7NxJRBaLbYQ1WAYtCoExyeZD73h6ModZrsKpY 

---New/Expanded Content---  

-Nine new assignments including new mechanics, defending especially getting a lot more love, being able to set goals on some assignments to pick which reward you want to go for which changes the rewards and in some cases the traits involved as well, the first slaver with a recruitment history, one new assignment with specific sub content, and a way to land a slaver into some decidedly tricky to remove restraints which lay the ground work for having a slaver in restraints but still struggling to go on assignments.  

-Related to the some of the new assignments is a massive overhaul of the fulfil opportunity system, this has been rebalanced, reworked, more varied, and expanded. The Ensnared Rose is now a fulfil opportunity assignment on the plains unlike the old version that never really worked, and there is one linked to a new assignment that awards supplies instead of gold. You now have the potential to also sell two slaves rather than one. There are now five ways to earn a fulfil opportunity each with their own variations and rewards. There's also a couple of new art variations for specific races being sold on these assignments outside of the single orc that their used to be.

-New commissioned art for the Into the Depths assignment.

-There are now Art Sources under Help and Options, this is still very, very, very under construction. Can also be used as a guide to what assignments and races are currently in the game. Please do not freak out if what you feel like a blatantly obvious bit of a certain artist's work is unattributed. I probably know it too, I just haven't got round to filling that bit in yet and with the help of SourceNao I'm sure I'll get all of them done eventually.  

-New harpy scenario with three new starts which led to...  

-Bunch of new harpy types, all with specific art and looks, art for slaves and one for being dominated/being a bimbo. Massively expanded lore page and a new harpy specific name generator.

-New start as a Trollop. Also as the old art was terrible there is now new art for slavers, slaves, and futanari of that race. Their hair colour is now a bit more varied than it used to be.  

-New playable race via Patreon in the Golem. This includes two new starts, new unique, new name generator, and four bits of edited art.  

-Also via the patreon comes a new Keldan playable option who comes with a new unique in another human northerner.

-More unit barks including ones on trade, educated slavers and based on the current weather.  

---Rebalancing---  

-Once you've ranked up the amount to level increases by 250 extra each time. Rank up bonus now does not have to be a slaver with a certain trait and can instead be an extra amount of gold/reward/assignments depending on what you've ranked up. Also ranking up Scavenging no longer mentions Infiltration.

-The glory hole noble was missing her history under examine. She along with the crossbones captive, the former living statue, the regular harpy, and the Keldan neophyte now have a bonus under value estimating.  

-There is now a chance to resist corruption helped by the Faith, Spiritual, and Resilient traits, and hindered by the Depraved and Fel Tainted traits.  

-Quick as you Like now has no restrictions outside of you going on it (yes, that will be allowed eventually if you're wondering). Barges and Paladin also have had the restrictions removed to better fit with how the newer assignments work.  

-Previously there was a base chance that something bad would happen to a slaver regardless of circumstances, instead now there's a base chance they'll get away with a risky assignment regardless of circumstances.  

-Some more variation on weather, weather has a chance to persist from day to day, and it being nice makes slavers happier than it used to.

---Bugs and minor changes

-Sadist had been mixed up with Sadistic in some checks leading to the trait not affecting everything like it should.  

-Alchemists can now gain Xp, and any items crafted contribute Encampment Crafting Xp.  

-Given that the old new troll male art is now being used for one of the new assignments I've done a new pic for them.  

-Added another FAQ on the uses of equipment and expanded on the how to squire with a note on the different sizes. Also added one on expertise, fame and infamy.

-Finally got round to fixing that bug where you could get peaceful slavers when levelling up Marauding rather than aggressive.  

-Legion can't wear armour or clothes which is just logical.

-The Ensnared Rose debt reduction now shows correctly.  

-Fix for Strong Right Arm being counted as the trait Strong.  

-You shouldn't be able to clone on basic dominance training any more.

-Attempted fix for the full items when you've got plenty of spaces issues.   

-Fixed a bug where it was far too likely for human surnames to override others.  

-The regular agreed unit barks were incorrectly overwriting some of the more specific ones.

-Picking picking Male "Human Commoner Whore" gave the aspect, traits and picture of "human Wastelander whore" when not playing a scenario in TF edition.  

-There were some Sex/Def left when I wasn't sure on the abbreviation for Insatiable.  

-Spiritual leaders could pick up (Cor) which has long been defunct instead of (Usc+)

-The fifth camp bitch was being incorrectly looked over.  

-Fix for Strong Right Arm being counted as the trait Strong.  

-The playable lago'mae was missing mention of her tail.  

-Stats for slavers going trading weren't being tracked.  

-Added a check in case a second-in-command or spiritual leader gets a name change on an assignment it will be reflected in encampment status.  

-If you trained males the wrong way round they'd be blocked off from learning advanced blowjobs which should now be fixed.  

-The Dominant removal under preferences wasn't working correctly.  

-Fixed issue with the Head Maid on the Disgraced Noble House having a traits miss-match.  

-Some attempted tweaks to resolve some problems with the tracking of assignments.  

-Exhibitionist wasn't checking properly.  


Comments

What races were those on?

Bedlam Games

Scout the City is giving "invalid selection" for every single slaver including the player.

Omnius

ok, that's the least of your problems, crashy crashy crashy. Couple crashes after char gen when the new game is starting, crash after several months

Dskreet

i have Crafter: Metal and Crafter:Metalworking different slavers

Dskreet


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